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Hotfix 0.2.1.1 is Making Gray Zone Warfare Smarter

Angel Kicevski by Angel Kicevski
December 16, 2024
in News, Patch Notes
0

Hey there, GZW community! Grab your favorite energy drink and settle in because we’ve got some juicy news fresh off the digital press: Hotfix 0.2.1.1 is now live on the public branch of Gray Zone Warfare! Just when you thought you had a handle on your AI enemies, the developers at MADFINGER Games decided to sprinkle a bit of magic dust over them, let’s explore what’s changed!

You’re sneaking around, trying to outsmart those pesky AI opponents who seem to have taken “standing still” as their combat planning, kind of like that one friend who always forgets they’re playing a first-person shooter at LAN parties (you know who you are). Well, they’ve finally gotten a wake-up call with this hotfix.

Hotfix 0.2.1.1 Patch Notes

Changelog

Fixes:
  • Resolved an issue where AI occasionally couldn’t shoot after moving in combat.
  • Fixed an issue causing AI to spin unnecessarily during engagements.
  • Addressed several bugs where AI could get stuck in various situations.

Balancing & Enhancements:

  • Adjusted AI perception: Increased the delay between detecting a target and fully recognizing it to improve balance and stealth mechanics.
  • Overhauled AI aiming and rotation behavior for smoother and more realistic responses.
  • AI can now toggle its flashlight during movement without pausing for a separate action.

AI new abilities:

  • Tactical Awareness: If an enemy (player) is no longer visible, AI will now assess potential entry points rather than focusing solely on the last known position.
  • Base Alert Behavior: Upon being alerted, AI will check potential entry points if the target is not visible.
  • Search Behavior: During a search, AI now intelligently investigates possible entry points rather than fixating on the last known location.
  • Reloading Logic: AI will only retreat to cover for reloading if the cover is within 6 meters. Otherwise, it will reload in place.
  • Combat Movement: AI avoids moving to locations behind closed doors unless attempting to hide.

Alright folks, let’s break down these changes! First up, the fixes! The devs have tackled some pretty annoying bugs like AIs that forgot how guns work after moving (hey buddy, it’s called “combat,” not “dance-off”). And let’s not forget about those spinning AIs; I don’t know about you but watching them whirl around made me feel like I was stuck in some bizarre TikTok dance video.

Now, onto balancing enhancements, who doesn’t love smartened-up foes? By tweaking their perception abilities and allowing them to think beyond “I saw him go that way,” they’re significantly stepping up their game! This means more heart-pounding encounters where planning trumps mindless running into walls.

They’ve thrown in new tactics for our favorite virtual enemies, like checking out different entry points instead of obsessing over your last hiding spot like an ex scrolling through Instagram late at night. If you’ve been itching to try out these updates, and trust me they sound fantastic, you can grab it by simply restarting Steam if it doesn’t show up right away.

Well, folks, that’s all from me today! It seems even our pixelated pals need some quality time with their developers every once in a while, this hotfix feels like they’re getting closer to achieving that sweet balance we all crave when explore into battle.

Tags: Gray Zone WarfareMADFINGER Games
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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