Hollow Knight: Silksong, from Team Cherry, arrived on September 4, 2025, and a fan fix appeared the following day to address a major balance gripe. A Nexus Mods upload on September 5 removes enemy and boss hits that deal more than one health pip, changing the early difficulty flow.
Interest in Hollow Knight: Silksong pushed the game up Steam’s charts, with coverage noting its rise on Steam’s most-played list and reports that the launch led to multiple storefront crashes. Players quickly discussed the steepness of early encounters on Reddit. Reaction was swift.
The community response produced a quick solution. Baiker’s mod on Nexus Mods was uploaded on September 5 and removes the ability for any single enemy or boss hit to take more than one health pip. The mod, uploaded by Nexus Mods user Baiker on September 5, replaces enemy damage values so that no single hit removes more than one health pip, which directly reduces insta-kill scenarios early on. Players welcomed the change.
“Wake me up when they make a mod that removes on-hit damage from staggered bosses,” came one reply.
Other replies highlighted environmental hazards as a frustration, with comments such as “I think just a mod that makes all environmental damage do one would be fine for me.” The debate around difficulty has been prominent in community threads, including a Reddit thread about two-mask hits and a welcoming Reddit thread praising the quick fix.
Some hope the developer will address the balance in an official update, while others are content to play with community fixes.
Share your thoughts in the comments and connect with the conversation on X and Bluesky for follow-up reactions and quick posts.