Wildlight Entertainment rolled out a new Highguard update on February 26 that introduces a round-based mode called Raid Rush, along with a set of weapon balance adjustments, quality-of-life changes, and bug fixes. Studio staff reductions earlier in February and a temporary outage of the game site were reported separately, but those items did not stop the post-launch update, as the game’s official website went offline.
Highguard Patch Notes for February 26
The new addition in this patch is the new Raid Rush mode, a 5v5 round format that removes the traditional looting phase and replaces it with mid-round Trader upgrades and escalating shared armor. Several weapons received tuning to shift damage, fire rate, recoil, and accuracy. Quality-of-life adjustments include a new Comeback Kill reward, a Reviver Amulet nerf to revive speed, and additional defender respawns at Smuggler’s Den. A couple of level and UI issues were fixed.
New Mode – Raid Rush!
In Raid Rush, 2 teams of 5 players will take turns attacking and defending their bases with no pesky looting phase in between. Instead, select your base and use Trader Flynn to upgrade your weapons and equipment in a round based format. After each round, you’ll switch sides between attacking and defending. Your base walls and generators will be repaired, and you’ll be rewarded some Vesper to spend at the Trader, who will have different offers after every round. And don’t worry about buying armor – everyone has the same armor, and it will escalate in rarity as the rounds progress.
Dev Note: 3v3 Raids has been disabled while Raid Rush is active.
5v5 and Ranked 3v3 are still available.
Quality of Life
- Comeback Kill – Grab a kill after going on a death streak of 3 or more and get rewarded 2 Vesper per death, on top of the 3 for the kill. You’re back in the game!
- Reviver Amulet – bonus revive speed reduced from 50% to 15%.
Dev Note: We feel like the speed of a Reviver Amulet revive was creating too much safety for mid-combat revives. - Smuggler’s Den – added more defender respawns
Weapon Balance Updates
- Vanguard – Reducing accuracy and controllability – it’s too dominant across long ranges
- Dynasty – Buffing damage to provide a better tradeoff for the challenging recoil. It now takes one fewer bullet to kill against blue, purple, and gold shields
- Corsair – Reducing the delay before the recoil pattern resets, so that the Corsair can be fired more quickly without sacrificing accuracy
- Longhorn – Increased fire rate to make the Longhorn more versatile, making it more viable at medium and close ranges.
- Longhorn (Repeater) – Hipfire accuracy buffed to satisfy the end game power spike feeling
- Viper – Reducing controllability when using the 2x Optic in order to balance out its long range power
Bug Fixes
- Fixed some wall geo you could walk through at Belltower in Kingdom
- Fixed Firing Range Base Select being too short
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Highguard
Developed by Wildlight Entertainment

















