Helldivers 2 just got a fresh update, patch 01.003.200 is here, and it’s packed with weapon tweaks, enemy adjustments, and a bunch of bug fixes that should smooth out your missions. If you’ve been feeling like some weapons weren’t quite hitting their mark or specific objectives were glitching, this update might be what you needed.
Captain Carlberg from high command delivered the news this Tuesday, eager to sharpen the combat experience and fix those pesky bugs that have been lingering since launch.
⚖️ Balancing
General
Helldiver
- Reduced the time it takes for the Helldiver to regain control after ragdolling from 0.8 to 0.5 sec
- Increased chest injury bleed damage from 1 to 10. Chest injuries now cause more noticeable damage, as the previous value of 1 was so low it appeared to have no effect
CQC-1 One True Flag
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Thanks to some groundbreaking military research into pointier flag tips, the flag can now be proudly planted directly into enemies—dead or alive—ensuring the eternal colors of Super Earth are never tainted, only quenched by the blood of its foes. Absolute Democracy
Primary weapons
AR-32 Pacifier
- Stun duration increased from 1.5 to 3 sec
- Starting magazines increased from 5 to 6
- Max amount of magazines increased from 7 to 8
- Slight increase in stun value applied to enemies
SMG-72 Pummeler
- Stun duration increased from 1.5 to 3 sec
- Slight increase in stun value applied to enemies
ARC-12 Blitzer
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Slight increase in stun value applied to enemies
R-2124 Constitution
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Bayonet stagger strength increased from 20 to 25
R-2 Amendment
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Bayonet stagger strength increased from 20 to 25
Sidearms
P-92 Warrant
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Now also locks-on to Large sized enemies
Throwables
G-109 Urchin
- Stagger strength increased from 0 to 50
- It now staggers and affects Large sized enemies
G-10 Incendiary
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The amount of fuel has been increased in the grenade, resulting in longer-lasting fire duration
G-13 Incendiary impact
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The amount of fuel has been increased in the grenade, resulting in a longer-lasting fire duration
Stratagems
A/FLAM-40 Flame sentry
- Fire damage resistance increased from 0 to 95%
- Cooldown reduced from 150 to 100 sec
GL-52 De-Escalator
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Slight increase in stun value applied to enemies
Boosters
Firebomb Hellpod
- Now affects the Hellpods default explosion as well
- Stagger strength decreased from 80 to 15 to prevent ragdolling players
- Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion
Stun Pods
- Now affects the Hellpods default explosion as well
- Stagger strength decreased from 80 to 15 to prevent ragdolling players
- Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion
Enemies
General
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It’s now easier to put Large to Massive sized enemies on fire
Terminids
Warrior
- Damage needed to gib Warriors increased from 500 to 750 damage
- This is how much damage is needed to explode the body without leaving a corpse behind
Automatons
Scout strider
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Legs armor decreased from 3 to 2
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Legs durable resistance has been increased
Illuminates
Overseer variants
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Unarmored Torso healthzone armor decreased from 2 to 1
🔧 Fixes
Weapons Stratagems & Boosters
- Fixed an issue with the R-2124 Constitution playing audio during the wrong instances
- Fixed an issue with the draw and holster speed with the Gunslinger Armor Passive
- Fixed an issue with ranged weapon grips after dropping the Entrenchment Tool
Enemies
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Fixed an issue where status effect damage were attempting to apply more times than intended
Missions
- Fixed an issue that prevented stratagems from working correctly on Terminate Illegal Broadcast objectives
- Fixed an issue with bad enemy pathing on military uplink objectives
- Fixed an issue for the terminal and drop off point, where they became inaccessible during the Retrieve Recon Craft Intel objective
Miscellaneous Fixes
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Fixed an issue in first person view where some armors resulted in visible obstructions around the shoulder while using a high Field Of View
- Fixed an issue during map generation that could result in missing terrain features
- Fixed fall animations occasionally playing before victory poses
- Extended some fonts to handle Bengali characters in player names
- Fixed an error that caused some enemy models to appear in lower quality
- Fixed an issue to prevent accidentally triggering jump packs or climbing on supply pods while using the interact button on controller
- Fixed an issue where exiting the chat was leaving players unarmed
- Fixed an issue with aiming during the draw emote
- Fixed issues when exiting First Person View using emotes
Ever had a mission where the enemies just didn’t behave or your stratagems refused to fire? Well, those moments might be fewer now. The update balances a lot of combat elements, especially around great and staggering, which should make firefights feel tighter and more responsive. The flag planting thing? Honestly, it’s a nice touch of brutal flair.
Are these changes enough to keep you diving back into the chaos of Helldivers 2? I’m curious what you think about the longer stun durations or the faster recovery from ragdolls. Drop your thoughts below and let’s get the conversation rolling.