It’s time to gather around as we delve into the latest patch notes for Helldivers 2. Released by Captain Carlberg from Super Earth High Command, this update brings a mix of balancing changes and essential bug fixes aimed at improving your gameplay experience. Let’s take a closer look at what’s new!
Patch Notes 01.002.200
Overview
- Balancing
- Crash fixes
Balancing
Primary Weapons
SMG-32 Reprimand
- Spread decreased from 50 to 40.
SG-8S Slugger
- Spread decreased from 20 to 6.
- Damage increased from 250 to 280.
AR-23C Liberator Concussive
- Fire rate increased from 320 to 400.
R-63 Diligence
- Magazine capacity increased from 20 to 25.
MP-98 Knight
- Damage increased from 65 to 70.
STA-11 SMG
- Damage increased from 65 to 70.
SMG-37 Defender
- Damage increased from 75 to 80.
SMG-72 Pummeler
- Damage increased from 65 to 70.
- Now requires fewer shots to apply stun on applicable targets; stun value raised from 1.0 to 1.25 per bullet.
AR-23 Liberator
- Damage increased from 70 to 80.
STA-52 Assault Rifle
- Damage increased from 70 to 80.
BR-14 Adjudicator
- Damage increased from 90 to 95.
AR-61 Tenderizer
- Damage increased from 95 to 105.
R-36 Eruptor
- Projectile armor penetration increased from Medium (3) to Heavy (4).
- Projectile lifetime extended from 0.7 to 1 second.
Stratagems
Eagle 110MM Rocket Pods
- Uses increased from 2 to 3.
EXO-45 Patriot Exosuit
- Uses increased from 2 to 3.
EXO-49 Emancipator Exosuit
- Uses increased from 2 to 3.
TX-41 Sterilizer
- Ergonomics increased from 5 to 20.
M-105 Stalwart
- Damage increased from 70 to 80.
MG-206 Heavy Machine Gun
- Improved armor penetration across a wider range of angles before transitioning to glancing shots.
Enemies
- Automatons have received an update to their situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups.
- The number of AI calculations has been boosted, primarily impacting scenarios with numerous spawned enemies. This improves response times but may slightly affect game performance.
- Newly-produced Automaton dropships now have reinforced hulls, allowing them to absorb more damage.
- Illuminate Warp Ships have been observed deploying shields mid-flight.
- Automaton Dropships: Main body health increased from 2500 to 3500.
- Illuminate Dropships: Now use the same shield as those that have landed.
Barrager Tank Turret
- An issue where the armor value was incorrectly set to zero has been resolved; it now correctly displays an armor value of five.
- The turret now features weak spots at the front and back, each with 750 HP and an armor value of three.
General Fixes & Improvements
Gameplay Adjustments
- Added new separate settings for inverting gyro input instead of using the Invert Look settings.
- The Stratagem loadout menu has undergone updated categorization.
Crash Fixes & Optimizations
- Fixed an issue where the extraction beacon could sometimes be unreachable when landing on top of enemies.
- General optimization improvements in colony environments.
- Fixed a crash when playing against Terminids under poor network conditions.
- Fixed a rare crash that occurred during game shutdown on PC.
- Fixed a crash that could occur when a high amount of particles were on the screen at once.
- Fixed an issue where players could be blocked from completing objectives requiring called-down equipment due to the required stratagem being unavailable.
Weapons & Stratagem Fixes
- Fixed an issue where the G-123 Thermite Grenade sometimes failed to arm.
- Fixed a rare crash when using the LAS-17 Double-Edge Sickle.
- Fixed a bug where switching weapons while reloading the CB-9 Exploding Crossbow would sometimes discard an entire magazine without actually reloading.
Social & Multiplayer Fixes
- Fixed an issue causing players in low-activity regions to see fewer lobbies than expected.
- Fixed an issue in low-activity regions where lobbies were not filling up quickly.
- Fixed an issue where Quickplay would always join a friend’s game, even if they weren’t playing on the same difficulty.
- Fixed a disconnection issue that could happen when playing Gloom missions with poor connection to the host.
- Fixed some interactions not working properly after canceling the Raise Weapon emote.
- Fixed an issue where adding, removing, blocking, or unblocking friends caused player cards in the friend list to display white text and missing information until the panel was reopened.
- Fixed an issue that made it impossible to mute or kick players who were in the loudout when joining a squad.
- Fixed an issue that caused some new Steam players’ latest profile names to not display correctly in-game.
Miscellaneous Fixes
- Fixed memory leaks to improve performance.
- Fixed an issue where old text chat messages would reappear.
- Fixed a bug where Democracy Space Station progress bars appeared unintentionally curved.
- Fixed an issue that prevented progression through menus when the initial language selection was set to English (US).
- Fixed the Raise Weapon emote so that projectiles properly fire in the direction of the weapon.
- Fixed Helldivers sliding around on the ground after exiting the ragdoll state (yes, even after several previous fixes—hopefully, this one sticks!).
Known Issues & Priorities
Top Priority
- Black box mission terminal may be unusable if it spawns clipped into the ground.
- Stratagem balls bounce unpredictably off cliffs and some spots.
- Balancing and functionality adjustments for DSS.
- Pathfinding issues in Evacuate Colonists Illuminate missions.
- Dolby Atmos does not work on PS5.
Medium Priority
- Players can get stuck on Pelican-1’s ramp during extraction.
- Equipped capes sometimes appear as a blank grey cape in the Armory tab.
- The “This is Democracy” emote can unintentionally send fellow Helldivers on an unauthorized, unscheduled spacewalk.
- AX/TX-13 “Guard Dog” Dog Breath does not display when out of ammo.
- Higher zoom functions do not properly zoom the camera through the scope on the LAS-5 Scythe.
- Weapons with charge-up mechanics can exhibit unintended behavior when fired faster than the RPM (Rounds Per Minute) limit.
This patch certainly addresses various aspects of gameplay while also fixing some pesky bugs that might have disrupted your adventures across different planets. It seems like Super Earth High Command is listening carefully!