Helldivers 2, developed by Arrowhead Game Studios and published by Sony Interactive Entertainment, received the Into the Unjust update, which alters certain player perks. The patch modifies the Motivational Shocks Booster so that it affects players only, preventing enemies from benefiting from the same effect during fights in Terminid Hive missions.
The Motivational Shocks Booster was designed to reduce how long adverse terrain and enemy attacks slow player movement. Instead of just helping the squad, it was also shortening enemy recovery times after being hit, which undermined crowd-control tactics. That quirk meant some weapons and stratagems lost effectiveness because foes recovered too quickly. The update removes the unintended benefit for enemies, so slowed or stunned targets stay disadvantaged for the intended window.
Players noticed the odd behaviour in live matches and flagged it on community boards, where one comment called the patch note unexpectedly funny. The change arrives as Into the Unjust adds Terminid Hive worlds and new enemy types, so faster enemy recovery would have been a real pain in the tunnels. With the booster now player-only, teams can use slowdown and stun strategies without accidentally buffing their targets. Design choices like this quietly shape how missions play out.
Combat rhythm is cleaner now. Slows and stuns keep enemies under pressure for the duration intended, and teams that rely on coordinated crowd control should see more predictable results. It’s a minor tweak with practical impact during deeper hive runs where every second counts.
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