Hell Let Loose Update 19 is live on all platforms and shifts the fight to the Eastern Front, pairing a large new urban map with several artillery and vehicle systems changes designed to reshape long‑range combat. The headline additions are the Smolensk map, a dedicated Artillery Squad class, and a new Self Propelled Artillery vehicle type, plus new weapon bipods and a set of armor and artillery balance adjustments. Players can read the full changelog on the Hell Let Loose website.
Smolensk is the largest urban map Hell Let Loose has shipped so far and leans into multi-floor fights and verticality with triple-storey enterable buildings and a fully wadeable river, along with landmark capture points such as the Tram Depot, the Citadel and Smolensk Hauptbahnhof. For a closer look at the map and how it plays out, see the sites Update 19 coverage.
The new Artillery Squad creates a more dedicated indirect-fire role, and the Self Propelled Artillery vehicles let teams move heavy guns into position faster than towed pieces, which should change how frontlines form and how commanders plan barrages. Expect longer-range counters and a greater premium on reconnaissance and counter-battery work as these systems settle in.
Weapon bipods are arriving as a quality of life and handling tweak, giving prone or rested gunners more stability when firing from covers and windows common on Smolensks urban lanes. Armor adjustments in the patch recalibrate vehicle survivability and should change which armor types commanders prioritize for frontline pushes.
These changes arrive after a run of earlier fixes and hotfixes intended to stabilize online play; players tracking the update cadence can read more about the Update 17 Hotfix and the Hotfix 2 deployment that preceded Update 19. Share impressions of Smolensk and how the new artillery tools feel in matches, leave a comment below, and follow us on X, Bluesky, and YouTube for ongoing coverage and reactions.
Hell Let Loose
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