Supergiant Games creative director Greg Kasavin said Hades 2‘s script tops 400,000 words and includes more than 30,000 recorded voice lines. The extra writing supports the roguelike structure, where characters remember the player across repeated runs and can deliver new dialog even after dozens of playthroughs. Kasavin described the totals as covering “every major detail” the team wanted for the cast, which helps keep encounters feeling fresh as runs accumulate.
In a recent GamesRadar+ interview, Kasavin also warned that some character interactions only appear late in the story. Players who have not reached the game’s epilogue may not yet have heard everything Heracles and Prometheus have to say, he said, meaning continued play reveals additional dialog.
Hades 2 left Early Access with a 1.0 launch on September 25 and is available on PC, Nintendo Switch, and Nintendo Switch 2, with a physical release out now. For information on the launch and final release, see the site’s coverage of the game’s 1.0 launch on September 25. The scale of the script – about 50% larger than the original Hades, by Supergiant’s count – underscores the studio’s focus on a living cast of characters that can respond across many runs rather than a small set of repeated lines.
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Hades II
Developed by Supergiant Games




















