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Home Patch Notes

Grounded has received a new patch 1.4.1, notes and more

Angel Kicevski by Angel Kicevski
April 29, 2024
in Patch Notes
0

Obsidian Entertainment has released a new update for Grounded, patch 1.4.1. This update, which is now available, brings a lot of bug fixes, improvements and optimizations that are supposed to improve the gameplay by far.

Players who experience a dark screen for several seconds after dying and respawning in single-player mode will no longer experience the same issue. Furthermore, this update changes the creatures that are part of base attacks or targeted by Waft Emitter attacks, which will no longer freeze, improving reliability and response during crucial defense moments.

The patch also brings some changes to gameplay mechanics. Notably, the damage reduction for the “Damage Resist” trinket has been substantially increased from 10% to an impressive 50%. For console players, text chat can now be activated via the gamepad.

For the full list of patch notes, check below:

Grounded Patch 1.4.1 Notes

Bug Fixes / Changes

Major Fixes:
  • Players no longer respawn with a dark screen for 3 seconds after dying to a boss and respawning in Single player.
  • Creatures involved in base attacks or Waft Emitter attacks no longer freeze up for clients when arriving.
  • Boss shout attacks and Wasp Drone shouts in New Game+ no longer trigger infusion AOE attacks on anything their shout hits.
  • Milk Molar upgrades for clients properly carry over when activating New Game+.
  • Bases no longer load in with some structures incorrectly noting that they are supporting the entire base.
  • Fixed the Microsoft Account login screen incorrectly showing the wrong environment error (fixed in prior hot fix build).
Changes:
  • Increased damage reduction amount for the random trinket status effect “+Damage Resist” from 10% to 50%.
  • You can activate text chat via the gamepad on consoles.
Optimizations:
  • Improved performance across the game in general.
  • Improved performance when playing in Multiplayer mode.
  • Reduced memory usage across the game.
  • Playgrounds with lots of links will run with better performance when in Play mode.
  • Improved rendering performance inside interior spaces on lower settings.
Crash Fixes:
  • Fixed crash that could occur sometimes after looting a dead pet and an autosave triggers.
  • Fixed crash that could occur when completing a conversation.
  • Fixed crash that could occur when a client rejoins a game where their last saved data was while they were knocked out.
  • Fixed crash that could occur when a client loads into a yard with bases built.
  • Fixed crashes that could occur randomly during playthroughs.
Other Bug Fixes:
  • Voice Chat settings properly reapply after closing and reopening the game.
  • Loading a game while in the Pond Lab no longer shows an underwater effect onscreen.
  • A few pieces of the oak lab roots no longer pop out at a short distance on Low settings.
  • Lighting properly transitions if a defense event is active.
  • Pond lab cutscene properly works for clients who are far away when the cutscene activates.
  • Duplicating infused weapons properly copy over the random effect.
  • Improved water quality on low settings.
  • Clients no longer get a Raw Science notification immediately on join.
  • Siren lights near the Black Anthill boss fight properly animate when in view.
Tags: GroundedObsidian EntertainmentXbox Game Studios
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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