There’s something undeniably thrilling about standing on the precipice of a new release, especially in a beloved game like Hearts of Iron. Excitement is palpable with just one day to go until the launch of Graveyard of Empires.
Let’s stroll through the updates that promise to make your next campaign even more gripping. The developers have rolled up their sleeves for this one, adding focus trees for Iran, Iraq, and Afghanistan. These additions will provide new narratives and strategies that can completely change your approach to world domination. And if you’re fond of playing around with different factions, you’ll also be pleased to see an expanded focus tree for the British Raj.
More options mean more chaos, and isn’t that what we all live for? But it doesn’t stop there! The team has crafted some snazzy new 3D models for these regions; who doesn’t appreciate a little eye candy while plotting global conquest? Alongside these visual upgrades come eight fresh music tracks and voiceovers for our new friends in Iran, Iraq, Afghanistan, and the Raj. A good soundtrack can make even the most disastrous military strategy feel epic. Turning our gaze towards gameplay, we start with several British subjects like Jordan and Kuwait. This adds an absorbing layer of diplomacy immediately, forcing players to think critically from Day One.
It seems city combat has received some love, too, introducing new tactics and modifiers that could shift how battles are fought in urban environments. Now let’s chat about balance adjustments. Siam joining the Co-Prosperity sphere historically might raise a few eyebrows among history buffs, but it’s sure to spice things up! Plus, naval maneuvers will be expected to play a more significant role with added ports and supply hubs in strategic locations like Phuket and Hat Yai. Of course, no update would be complete without a sprinkling of bug fixes because who doesn’t love a game that runs smoothly?
Release Notes for Graveyard of Empires
- Added focus tree for Iran
- Added focus tree for Iraq
- Added focus tree for Afghanistan
- Expanded focus tree for the British Raj
- Added numerous 3D models for Iran, Iraq, Afghanistan and the Raj
- Added 8 new music tracks
- Added Voiceovers for Iran, Iraq, Afghanistan and the Raj
Gameplay
- British Burma now exists from game start as a British subject
- Mandatory Palestine now exists from game start as a British subject
- Jordan now exists from game start as a British subject
- Kuwait now exists from game start as a British subject
- Lebanon now exists from game start as a French subject
- Syria now exists from game start as a French subject
- Added new tactics and modifiers for city combat
Balance
- Siam now joins the Co-Prosperity sphere on historical
- Added a port in Phuket
- Added a supply hub in Hat Yai
- Siam starts with army of Siam spirit
- Extra shared slots don’t get removed when flipping state owners anymore
- Added railway line to Archangelsk
User Interface (UI)
- Reliability and Torpedo upgrades no longer overlap for Torpedo Cruisers
Modding
- has_artillery_ratio, has_cavalry_ratio and has_unit_type triggers now also consider support units
Bugs Fixed
- Fixed a Crash To Desktop (CTD) when loading games with prepared raids
- Daily Army, Air and Naval XP gain can no longer be negative
- Prevent a rare Out Of Sync (OOS) related to operative mission names when using different languages
- Swedish national spirit “Hungersköld” is no longer removed too early
- The Netherlands can once again Placate the Germans through their Gateway of Europe Decision
- Without Götterdammerung, there can be only one Fascist Advisor in Belgium
- Fixed an issue where Germany’s Operation Panzerfaust would result in Hungary getting puppeted and having their war reset, resulting in teleported divisions
- Dutch East Indies no longer starts with only 10% democratic support
- “Expansion Pass 1: Supporter Pack” is no longer included in save game compatibility checks
- Fixed a rare random OOS in AI truck production