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Google is Blaming the Video Game Developers for Stadia’s Low Streaming Resolution

Angel Kicevski by Angel Kicevski
November 25, 2019
in News, Stadia
0

The launch of Google Stadia has been just a bumpy road so far. Lots of negative reviews have raised more attention Google had to give answers to. That’s what exactly happened, as Google’s response seems to be passing the ball to someone less important in this story. A rather pesky and incompetent shock for the industry and supporters of Google Stadia.

A massive list of video game titles are available on the streaming service, and Destiny 2 pretty much represents the flagship title among them all. That’s why everyone compares from performance to everything else related to Stadia in Destiny 2. But, when compared to Red Dead Redemption 2, Destiny 2 has a slightly lower streaming resolution.

Destiny 2 works at 1080p while the ordinary RDR 2 resolution is scaled to 1440p. Now, you wouldn’t say that makes a big difference. But, in the streaming world, it does, so as on your home screens as well. That is one of the many reasons players got frustrated, making Google the main culprit.

Was it Google’s fault for this to be caused? Is it maybe a misconception that has slid between the hands of Stadia’s developers. Whatever is causing the issue, Google is not taking full blame for it. Instead, it has also managed to traverse a large portion of the accusations to the video game developers.

Sure, when you cannot get on top of it as a winner, you might as well drown someone else with you. Google’s most recent statement to 9to5Google states the following:

Stadia streams at 4K and 60 FPS – and that includes all aspects of our graphics pipeline from game to screen: GPU, encoder and Chromecast Ultra all outputting at 4k to 4k TVs, with the appropriate internet connection.

Developers making Stadia games work hard to deliver the best streaming experience for every game. Like you see on all platforms, this includes a variety of techniques to achieve the best overall quality. We give developers the freedom of how to achieve the best image quality and frame rate on Stadia and we are impressed with what they have been able to achieve for day one.

We expect that many developers can, and in most cases will, continue to improve their games on Stadia. And because Stadia lives in our data centers, developers are able to innovate quickly while delivering even better experiences directly to you without the need for game patches or downloads.

So, after this statement, it is clear that it is the video game developer’s fault for Stadia’s unsupportive 4K resolution. It is the games and their developers for not having Stadia to work as intended. Why exactly? Because they do not have their ports optimized to support this visual quality. But then, what was the self-proclamation of 4K support and streaming benefits and whatnot?

I honestly do not know what to say more, except that no matter who takes the blame, the consumers are not having their promised guru. A classic way of manipulating flaws is to put it on the ordinary human beings that are trying to have fun while playing some of their most favorite games. Not to mention the ecosystem that is already ravaging everyone’s minds of buying video games even though they’re playing on a subscription-based streaming service.

Tags: Google Stadia
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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