Ghost of Yotei has posted substantial early numbers on PS5. Sony’s investor relations supplemental filing lists the title at about 3.2 million copies sold through to consumers as of November 2. That tally covers roughly 32 days from the October 2 launch.
Those figures are impressive for a new PS5 exclusive. By comparison, Ghost of Tsushima sold 2.4 million copies in its first three days on the market and reached 5 million on PS4 within 4 months. The two games launched in very different eras. Tsushima arrived on a larger install base during a period when players were spending more time at home. Pricing and platform generations were different, too. Still, the raw number matters. Hitting the low millions in under six weeks signals healthy demand for a premium PS5 exclusive, and it gives Sucker Punch breathing room to consider future projects beyond single-game support.
The release did not sail through unchallenged. The sequel drew vocal online backlash over its lead character and the studio faced controversy around a staff member who commented on a public figure. Those debates were loud. Sales data suggest they did not stop players from buying the game in large numbers. The Sony filing the number appears in is public and can be read in full in the Sony investor relations supplemental earnings PDF. The figure for consumer sell-through is the clearest indicator of how the title actually performed in the market during launch month.
Strong early sales strengthen the commercial case for Sucker Punch. The studio has already been mentioned internally as weighing options for sequels and other franchise moves. That conversation is covered in our earlier look at whether Sucker Punch might build on this momentum or revisit older series, and it remains relevant now that the studio has proven it can move units on PS5. Read our analysis of Ghost of Yotei’s early start and what it could mean for Sucker Punch
For players, the immediate effects are simple. A significant launch number typically means continued support, more post launch content, and a bigger budget for any sequel. For Sony, it is another data point showing that timed exclusives and first-party releases can still generate attention and sales on current hardware.
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