Heroes, the most ill-omened night of the year, has finally arrived! The eerie glow of Morrslieb signals the return of Geheimnisnacht in Warhammer: Vermintide 2, and it’s packed with thrills, chills, and double XP!
Starting today and running until November 10th, players can dive into a fully transformed Keep filled with spooky decorations and new challenges. This year, the developers at Fatshark have brought back some old favorites, allowing you to exchange shillings for classic Geheimnisnacht rewards at Lohner’s Emporium. It’s a fantastic chance to earn those unique items you’ve been eyeing!
For those looking for a deeper dive into what’s new, the full details of the event are available here.
But wait, there’s more! Join the developers today at 17:00 CET on Twitch for a special stream featuring Tom, Emil, and Theodor. They’ll be discussing the Geheimnisnacht event and upcoming changes to Vermintide 2, as well as giving insights into the much-anticipated Progression & New Player Experience rework arriving with Versus. Don’t miss out on this opportunity to ask your burning questions!
5.6.0 Patch Notes
Features & Tweaks
- Enabled the Geheimnisnacht event and Keep decorations.
- The Skull of Blosphoros will be active in the following locations:
- Against the Grain
- Athel Yenlui
- A Parting of the Waves
- Convocation of Decay
- Halescourge
- Enabled double XP for the duration of the event.
- Added the rewards from previous Geheimnisnacht in-game events to Lohner’s Emporium of Wonders.
Fixes
- Fixed bot priorities not saving when exiting the game.
- Fixed an issue where players would not receive weekly rewards after a Host Migration during a Chaos Wastes Weekly Expedition.
- Fixed some Cataclysm challenges not being greyed out in Okri’s book for players who don’t own the Winds of Magic DLC.
- Fixed a bug where the Outcast Engineer’s talent ‘Ingenious Ordnance’ would exit cooldown early.
- Fixed bosses not taking damage from Ungor archer arrows; only player-controlled bosses are immune to friendly projectiles now.
- Remastered the dialogue for Drachenfels and Dark Omens to fix audio issues and enhance quality.
For a complete breakdown of the patch notes, head over to the original post here.