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FragPunk’s Toyland is basically CS2’s Inferno, and players are not thrilled

Released August 21st, Toyland mirrors Inferno’s layout, sparking debate over map copying and IP.

Angel Kicevski by Angel Kicevski
August 28, 2025
in News
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The Toyland map in FragPunk, created by NetEase Games, mirrors the layout of Counter-Strike 2’s Inferno so tightly that players noticed right away. The copy includes identical boxes, boost spots, and even the same callouts, which has reignited talk about map ownership in shooters.

The map, dubbed Toyland by the developer, went live with the game’s update on August 21st, 2025. You can read the official FragPunk update notes on the developer’s site for timeline details and patch context.

Toyland reproduces Inferno’s flow in a near pixel-perfect fashion: choke points, crate placements, and boostable ledges line up with the map long-time players know. Some folks call it a tribute; others think it’s a straight rip. Is this theft or homage?

Content creator Gabe Follower voiced frustration on X, arguing Valve takes down fan mods while a large studio can ship an identical layout; his point landed with parts of the community. Another fan noted that fan-made map recreations have happened before in workshop scenes, and treated Toyland as a nod rather than a legal attack.

A week ago, devs of FragPunk released a new map called Toyland, which is a ONE TO ONE copy of CS2's Inferno. I hope Valve considers taking legal action, cause the fact that they're taking down community's 100% free passion projects but allowing a huge chinese publisher NetEase to… pic.twitter.com/bY4b1ffNVb

— ‎Gabe Follower (@gabefollower) August 27, 2025

Counter-Strike layouts turning up in other shooters is not new. For years, CrossFire has used layouts from the Active Duty pool; the game’s Desert 2.0 is an example, sharing the same bones as Dust II. Valve has taken action against some paid or high-profile remakes in the past, canceling projects that aimed to re-release classic Counter-Strike builds for modern audiences. That inconsistency in enforcement is part of why the Toyland release feels oddly timed to many.

Legally, map geometry sits in a gray area: layouts are often considered functional, but direct copying of unique assets or naming could be a problem. The community reaction will be the loudest immediate force here, while any formal legal steps would take time.

Practically, Toyland’s arrival will push players to compare playtests, timings, and lineups across both games. For speedrunners of flashbangs and smoke timings, the match is kind of uncanny; for others, it’s just another playground with familiar angles.

Please share your thoughts in the comments below – we’d like to hear whether you view this as a homage, lazy copying, or something that requires legal attention.

Catch quick updates and short takes from our team on X and Bluesky today.

Tags: FragPunkNetEase Games
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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