Fortnite players will see patch version 36.20 arrive today as update 4.75 on consoles, bringing some neat adjustments to Superman’s abilities along with ecosystem improvements and fixes for Creative mode devices. If you’ve been curious about what’s new or changed, you’re in the right place.
Superman Gets a Boost
Epic Games has tweaked Superman’s powers to make his presence more impactful in matches. According to the official Fortnite Status Twitter, here’s what’s new for Superman’s Call:
- More Health & Longer Duration: He’s tougher and stays powered up longer.
- More Siphon on Eliminations: You regain more health when taking down opponents.
- Increased Heat Vision Damage: The heat vision packs a stronger punch.
The boost might shift how you approach playing as the iconic hero, and I’m curious if this will make Superman a more common pick in matches. Have you tried flying around with these changes yet?
Device Updates and Fixes in Creative
The update also includes some welcome improvements for Creative mode, especially for those using Unreal Editor for Fortnite (UEFN). A new customizable PaddingBetweenSlots setting has been added for the HUD Controller Device’s Custom Quickbar property, giving creators more control over UI spacing.
Several bugs have been fixed:
- Rift Point Volume Device: Fixed a bug where players eliminated in multiple rift volumes could place a device anywhere on respawn.
- Disguise Device: Resolved an issue where character heads wouldn’t render if a disguise was applied alongside another gadget.
- Voting Devices: Corrected a typo in the voting option device tooltip.
- HUD Controller Device: Fixed UI overlap in Edit Mode when using the Custom Quick Menu.
- Carryable Spawner Device: Spawn angle settings now apply correctly via Verse scripting.
These fixes should help make Creative mode smoother and less frustrating for builders and players . It’s always nice to see the devs addressing these smaller but important details.
New Weapons and Items
This patch introduces a few fresh toys for players to try out:
- Unstable Thunderclap DMR: A new weapon adding to the arsenal.
- Surf Cube & Lightrider’s Surf Cube: Fun new items likely to disrupt movement or gameplay.
- Unstable Bounce Grenade: Probably a grenade with some unpredictable effects.
These additions might bring some interesting dynamics to matches. Have you spotted any quirky uses for the Surf Cube yet? It’s kinda fun imagining bouncing around with that.
Fresh Prefabs and Galleries for Creators
Creators get a big batch of new assets themed around Utopia City, including train stations, skyscrapers, cafes, clubs, galleries, and various props. This should give a lot more options for city-building or themed maps.
- Utopia City Train Station
- Utopia City Skyrise Towers
- Utopia City Puppuccino Cafe
- Utopia City Orbitz Club
- Utopia City Wall Gallery
- Utopia City Street Gallery
- Utopia City Foundation Gallery
- Utopia City Floor and Stair Gallery
- Utopia City Prop Gallery
- Utopia City Indoor Prop Gallery
For those interested in creating maps, these new assets may inspire fresh ideas or even a whole new project.
Brand Island Updates
For the Fortnite x Squid Game crossover, there’s a new control rig for the iconic doll, usable in UEFN. Several bugs have been fixed as well, such as proper asset placement and interaction issues with props like Ddakji and Flying Stone.
LEGO® Bloom Tycoon assets now appear correctly in content drawers, and some lighting and minimap UI oddities have been addressed. It’s good to see these quality-of-life fixes for themed islands.
Additional Fixes and Documentation
Some leaderboard issues on team islands and NavMesh building problems related to Scene Graph Entities have also been resolved. Props respecting collision settings now behave as expected.
The UEFN Viewport Toolbar page has been updated with the latest info on toolbar functions, useful for creators working with Fortnite’s editor.
Overall, this update will balance gameplay a bit with Superman’s tweaks, support creative ambitions with new assets and fixes, and address some lingering bugs. Have you jumped into the patch yet? What changes caught your eye most?