In an interview published on September 6, 2025, former Bethesda executive Pete Hines criticised Xbox Game Pass, arguing the service’s economics create a persistent “tension” that harms creators. He tied those concerns to decisions made around the time of Microsoft‘s acquisition and said that tension is affecting developers now.
Hines spent 24 years at Bethesda and left the company in 2023; he discussed that period and its fallout in an interview at DBLTAP. He also reflected on internal choices made during Microsoft’s ownership and their consequences for content teams.
He accused some recent choices of being “short sighted decision making” and suggested those moves are beginning to show negative outcomes for creators and studios. A profile of his departure is available as further context at a profile of his departure.
“I’m not working in any of these companies anymore, and so I don’t assume that everything I knew while I was in the industry still holds true today. At the same time, I’m involved enough to know I saw what I considered to be some short sighted decision making several years ago, and it seems to be bearing out the way I said.
Subscriptions have become the new four letter word, right? You can’t buy a product anymore. When you talk about a subscription that relies on content, if you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content – without which your subscription is worth jack sh*t – then you have a real problem.
You need to properly acknowledge, compensate and recognise what it takes to create that content and not just make a game, but make a product. That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.”
Shawn Layden amplified Hines’ line on social media. The original tweet is below.
Pete's quote nails it.
💥🎮💪🏽💙https://t.co/xKqjKpsmNU— shawn layden 🏳️🌈🏳️⚧️🇺🇸🇯🇵 (@ShawnLayden) September 6, 2025
Microsoft has repeatedly stated that the subscription business is profitable, and the company has adjusted pricing and structure over time; developers have countered with concern about unclear economics, summarised in coverage of developer reactions at developer responses on profitability. Ultimately, it’s probably safe to say that while Xbox Game Pass offers substantial consumer value, the long-term effects on studio economics and creative teams remain contested and hotly discussed across the industry.
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