Oh boy, oh boy! Farming Simulator 25 has rolled out its latest patch, version 1.4.0.0, and it’s packed with enough goodies to make even the most seasoned farmer do a little jig in their boots! This update is all about fixing bugs, improve gameplay, and introducing some shiny new features that’ll have you saying “Yeehaw!” in no time.
You know how sometimes you just want to jump into your favorite game but your GPU gives you the side-eye? Well, worry no more! This update allows players to start the game with certain GPUs again, like those trusty old Geforce 700 series cards hiding under a rock. Just remember though, performance might be like trying to run a marathon after eating a whole pizza, so maybe don’t expect Olympic speed here!
Patch Notes
Update Notes for Farming Simulator 25 Version 1.4.0.0
Bugfixes & Changes:
- Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the official minimum specifications and performance and stability might not be ideal
- Disabled poplar being destructed when driving over it
- Fixed “Gone but not for cotton” achievement (sell 40 cotton bales) not saving progress properly
- Fixed “Trailer fill limit reached” icon for trailers not reliably showing for clients
- Fixed beetroots displayed on belt systems
- Fixed clipDistance mismatch on the large windmill
- Fixed color selection on geringhoff headers
- Fixed cut ravaged trees (created by twister) not being saved properly
- Fixed deletion of weeds with dynamic husbandries
- Fixed effect particles being displayed too dark in certain scenarios
- Fixed guidance steering working width on Agrio Dino II
- Fixed landscaping delay
- Fixed mission “deadwood” trees being sometimes outside the map border
- Fixed mission “planting soybeans” spawning with incompatible machinery
- Fixed missions for fieldwork not progressing in some cases
- Fixed mod filter for crossplay refreshing in the mods overview
- Fixed terrain paint brush not having option to switch to round shape
- Fixed texture flickering issue on the sunflower silo
- Fixed various placeables with configurable solar panels not having an income
- Fixed various weeders wheels destroying crops
- Fixed winch sync with more than 3 trees attached
- Improved advanced graphic settings menu
- Improved check to fill water trailers on smaller water sources
- Improved forestry mulchers removing stumps
- Improved guidance steering line visualization
- Improved wave simulation on rice fields
- Increased fill speed from the larger water tank.
- Increased height of sawmill unloading triggers to support higher trailers.
- Removed limestation pipe collision to support higher trailers.
- Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range.
- Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area.
- Improved performance for various foliage types.
- Various improvements for Field AI workers.
- Various improvements for Go-To AI workers.
- Various localization fixes and improvements.
- Various visual adjustments on several machines.
- Hutan Pantai: fixed inability to place buildings on farmland 60.
- Riverbend Springs: Disabled bee sounds while in vehicle.
- Zielonka: added additional splines for Go-To AI workers.
- Major improvements towards game stability.
New additions:
- Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables.
- JD wheel weight support to groundking & TM1000 wheels.
- Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting performance too much.
- Visible checkmark to downloaded mods in the mods overview.
- – Modding:
Added “shallowWaterSimulation” placeable specialization to allow for simulated water in placeables.
- – Modding:
Phew! That’s quite a list! With all these fixes rolling out like fresh hay bales off a combine harvester, I can already hear players cheering from their virtual farms! What’s really exciting is how they’ve improved AI worker behavior, because let’s face it, we all need our digital farmhands working smarter, not harder!
If you’ve been struggling with pesky bugs or wondering why your crops looked like they were auditioning for a horror movie, this patch should help clear things up faster than you can say “tractor.” And hey, if you’re keen on modding your experience even further, now’s your chance! The addition of shallow water simulation opens up so many creative possibilities!
You can explore all these juicy details straight from the source link here. So grab your pitchforks or controllers, and get ready to sow some seeds of fun!