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Fallout 76 September 2nd Update brings CAMP Revamp and combat changes

Bethesda released Update on September 2, adding CAMP Revamp, item locking, and combat tweaks.

Mihaela Kicevski by Mihaela Kicevski
September 2, 2025
in News, Patch Notes, PC, PS5, Xbox
0

Fallout 76, developed and published by Bethesda, received the CAMP Revamp title update on September 2. The patch relaxes build rules, adds item locking and Workshop 2.0, and continues a combat and perk rebalance that started earlier, a significant change for builders and fighters alike.

This update is a large download across platforms, so players should free up space before launching. File sizes listed by platform include PC (Steam): 9.9 GB, PC (Microsoft Store): 23 GB, Xbox: 26.4 GB, and PlayStation: 25.6 GB. The update brings relaxed building rules for C.A.M.P. placement, new placement modes, a reworked Workshop UI, and item locking to protect gear from accidental scrapping or trade.

Relaxed build rules let players snap less, float objects, and attach upper floors without staircases. Placement modes now include Snap, Collision, and Free Mode, and many foundation requirements have been removed – power cables can cross other objects. Workshop 2.0 reorganizes categories and adds subcategories to speed up item findability in the menu, while the Modify Menu gives quicker access to edit, locks, blueprints, and replace tools.

Combat changes touch manual aiming, V.A.T.S., weapon mods, and perks. Manual aim gets reduced recoil, smaller cones of fire, and better camera stability; V.A.T.S. hit chance was rewritten to be more consistent. The patch also updates many weapon mods and perks to rebalance damage, range, and AP costs. For full technical combat details see the full combat release notes.

Item Locking protects weapons, armor, Power Armor, consumables, and displays from being sold, scrapped, traded, or dropped; locked consumables default to blocked use but that can be changed in settings. Caravans were adjusted so rewards are granted even if the Brahmin survives, and the event now has a seven-minute max duration. Controls for ping and emotes were swapped for controllers based on community feedback.

Fallout 76 September 2nd Patch Notes

Improvements and Fixes

Armor

  • Fixed an issue where the Power Armor HUD UI did not display while underwater.
  • Fixed an issue where players could no longer craft or modify the Civil Engineer Armor Jetpack.
  • The Gladiator Helmet now uses the correct crafting materials.
  • Fixed several issues with armor names displaying incorrectly when modified.

Books and Magazines

  • Tesla Science 4 now affects Ultracite Gatling Laser Ammo Count.

C.A.M.P.

  • Updated the Fire Hazard C.A.M.P. kit to have the correct health values.
  • Fixed an issue where the “Americana Pennant” and its variants remained after destruction.
  • Fixed an issue where the “Floating Dock” was unable to be built on water from a blueprint.
  • Updated the Drowned Signal Lantern and Drowned Box Lamp icon to faces the correct direction.
  • Fixed an issue where Watoga Robots could become hostile to C.A.M.P. allies or turrets (& vice versa) after completing “Mayor For A Day”.
  • Fixed an issue where multiple walls of the Tiki C.A.M.P. Kit had the wall texture showing through the applied wallpaper.
  • The Tiki C.A.M.P. Kit Doorway no longer exhibits issues after having a wallpaper applied to it. The wall and wallpaper can now be moved, stored, scrapped as expected.
  • Fixed an issue where the Tiki C.A.M.P. Porch Kit pieces were unable to be placed without being snapped to an existing piece.
  • Fixed an issue where the Tiki C.A.M.P. Porch Kit Porch Railings appeared off center when attached to certain sides of the Tiki Porch Corners.
  • Fixed an issue with Tiki C.A.M.P. Kit Left Fascia Wall piece flipping horizontally when wallpaper was applied.
  • Fixed an issue where the Tiki C.A.M.P. Porch Kit Tiki Porch Corner ceiling beam clipped through the roof seam.
  • Updated the Tiki C.A.M.P. Kit to use the correct construction and destruction SFX.
  • Fixed Tiki C.A.M.P. Kit workshop menu descriptions.
  • Updated the destruction and repair sound effects of multiple C.A.M.P. items to match their building materials.
  • Fixed multiple C.A.M.P. items with inconsistent names in workshop mode.
  • Counterfeit Bottlecap Press SFX now play again. No more sneakily counterfeiting!

Consumables

  • Steeped Ash Rose Tea duration increased to 1 hour.

Creatures

  • Fixed an issue where Stunted Yao Guai were not immune to Radiation damage.
  • Fixed an issue where Alien Invaders may not fire their weapons under certain conditions.
  • Fixed an issue where the Lost would not attack with batons.
  • Spooky Scorched now keep their pirate hats on when dismembered. Arrr.

Events

  • Fixed an issue where the public event Jail Break was not awarding Improved Bait.
  • Powering up Power plant events will no longer count toward public event challenges.
    • Known Issue: We are aware that Jail Break is not currently counting toward this challenge.

Fishing

  • Inspecting a fish now shows how many of it you have caught.
    • Dev Note: This stat is unfortunately not retroactive and will only count fish from this patch forward.
  • Fixed an issue that could cause the Fishing Rod to become invisible after catching a fish.
  • Fixed an issue where players could enter V.A.T.S. while fishing
  • Fixed an issue that could cause highlighting of the whole fishing rod in the modify menu when changing skins.

Gameplay

  • Floating damage number now have a random offset.
  • Damage over time effects now display floating damage numbers.
  • Reduced the size of the visual radius of the explosions for the Hack and Slash legendary perk effect (This does not affect the damage radius for the perk, only visuals).
  • Blood Worms now increases explosion damage correctly.
  • Fixed an issue where the Covert Operative bonuses would not trigger as expected.

Menu

  • Help entries are now sorted alphabetically in all languages.
  • Help menu entry for Impairments added.
  • Fixed an issue where players could scroll through certain popup menus while in the Inspect/Repair screens.

Miscellaneous

  • Fixed an issue where tattoos on male faces could appear warped.
  • Fixed multiple typos found throughout your Appalachian adventure.
  • Fixed various localization issues.
  • A light source now shows in the free camera mode camera if the player’s Pip-Boy light is turned on.
  • Added Descriptions to Bobblehead effects for Small Guns, Melee, Medicine, Lockpicking.
  • Fixed an issue where Repair Bobbleheads were not functioning as intended with certain weapons.
  • Fixed an issue where players were unable to access the paper map or change camera view mode under certain conditions.
  • Updated the description of Popcorn to include its’ duration of granted effects.
  • You can now buy Season Rank Ups in Private World.

Outfits

  • Fixed an issue where the Sawtooth Mask could be worn alongside other face apparel.
  • The crafted Veil of Secrets is now under the Headwear section in the Armor Workbench.
  • Fixed an issue where the Fasnacht Sun Mask and its glowing counterpart could appear stretched on moving male players.
  • Fixed issue where the Mummy Costume could clip through other outfits.
  • The Antiquated Veil headwear now uses accurate crafting materials.
  • Fixed an issue where the Mistress of Mystery equipment could not be sold or traded.

Quests

  • The Powerhouse of the Cell: Fixed an issue that could cause “Serum Alpha” to reappear in the player’s inventory when relogging during the quest.
  • Fixed an issue where Shadows would reappear upon relog during Powerhouse of the Cell Quest, despite administering the serum.

Vendors

  • Fixed an issue where Steven Scarberry did not have the correct magazines for sale.

Weapons

  • Unarmed tag renamed to Fist.
  • Fist weapons now include either the Blunt or Sharp tags.
  • Automatic Melee has been renamed Power Tool.
  • Clarified the Cursed description.
  • Fixed an issue where the 10mm Pistol Tweaked Automatic Receiver was using an incorrect firing sound.
  • Fixed an issue with the Tomahawk’s sound volume being inconsistent with other throwing weapons.
  • Fixed an issue where weapons and armor could be repaired while at 100% condition.
  • Fixed several issues with weapons names displaying incorrectly when modified.
  • Fixed an issue where the Free States skin for Combat Knife was not listed in the Modify appearance menu.

Workbench

  • Weapons Workbench
    • Categories have been renamed for better sorting.
    • Removed bows from the MACHINED GUNS category and grouped with thrown weapons are under a new category named RANGED – SURVIVAL.
    • Melee has two new categories: FIST and POWER TOOLS.
    • Renamed the melee category for EDGED WEAPONS to SHARP WEAPONS.
    • Removed the Ultracite category.
  • Tinkers Workbench
    • Ammo crafting categories are now sorted together.
  • Fixed an issue where an empty column could appear when in the “current mods” screen at a workbench.

Share your thoughts in the comments and tell what stood out, then find the socials on X and Bluesky.

Tags: BethesdaFallout 76
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Mihaela Kicevski

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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