Factorio received a new update on March 20, improving Gui and deploying plenty of bug fixes. For the full patch notes, check below.
Gui
- Added Paste button to exchange string import GUIs
- Scrolling is smoother when using scrollbars with a controller.
- Hotkey hints GUI will try to move out of the way of chat messages.
Bugfixes
- Fixed that LuaForce::chart_all() wouldn’t chart surfaces that had never had any charting. (110966)
- Fixed LuaEntity::circuit_connection_definitions could return copper wires from ghost entities. (111087)
- Fixed a desync related to changing in-progress infinite research levels. (111127)
- Fixed a crash when quitting to the main menu while non-blocking saving is running. (110661)
- Fixed a rare crash when switching audio devices. (111407)
- Fixed copying train stop settings could cause some trains to arrive. (111511)
- Fixed a save corruption issue related to large amounts of overlapping small electric poles. (111580)
- Fixed crash when finishing a mini-tutorial after changing the input method from keyboard and mouse to controller while in the mini-tutorial.
- Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input method from controller to keyboard and mouse while in the mini-tutorial.
- Fixed entity status icons being visible in simulations. (111618)
- Fixed that the game window was missing decorations when using Gnome on Wayland. (105512)
- Fixed a crash related to XDG cursor themes on Wayland. (111787)
- Fixed a crash when giving NaN values to some lua APIs. (111807)
- Fixed a desync when changing the force of a requester chest with filters set from the circuit network. (111359)
- Fixed a rendering issue with pumpjack arrows when holding some items. (106116)
Scripting
- Added LuaRendering::move_to_back.
- Added LuaItemStack::is_ammo read.