CPG - Console & PC Gaming
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Gray Zone WarfareNew
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From TarkovNew
      • Jaeger
      • Mechanic
        • Gunsmith
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist
No Result
View All Result
CPG - Console & PC Gaming
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Gray Zone WarfareNew
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From TarkovNew
      • Jaeger
      • Mechanic
        • Gunsmith
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist
No Result
View All Result
CPG - Console & PC Gaming
No Result
View All Result
Home Patch Notes

Factorio 2.0.69 experimental patch fixes crashes and adds modding and scripting hooks

Version 2.0.69, posted Sep 29, 2025, brings multiple bug fixes plus new modding and scripting APIs, released first as experimental.

Angel Kicevski by Angel Kicevski
September 29, 2025
in Patch Notes, PC
0

Factorio has a new experimental release, version 2.0.69, which addresses several crashes and edge-case bugs while introducing a handful of modding and scripting features. The build was posted to the Factorio forums on Monday, September 29, 2025, and is available on the experimental channel for Steam and the standalone client.

The update repairs issues ranging from robots consuming invalid energy values to crashes related to space platforms and modded entities, and it adds new prototype fields and scripting events for modders. Experimental builds can be enabled on Steam via the Beta Participation option or on the standalone client under Other settings, Experimental Updates.

Patch Notes – 2.0.69

Bugfixes

  • Fixed some combinations of surface properties would cause robots to consume NaN amount of energy. (130989)
  • Fixed upgrading underground belts in a blueprint would not preserve underground belt type. (130994)
  • Fixed that upgrading fuel in blueprints could result in invalid fuel requests. (130958)
  • Fixed that super-force-building would not generate a player-rotated event. (128978)
  • Fixed a crash when script checks if a space platform can leave when it was not yet built. (131015)
  • Fixed a crash when a modded character entity without a character corpse defined dies. (131022)
  • Fixed custom tooltip fields were not showing for modded recipes. (131044)
  • Fixed some gui widgets were not selectable when inside of a long table that is scrolled to only show last row. (130970)
  • Fixed proxy container interaction with agricultural tower. (131057)
  • Fixed spoil products of recipe products were not listed as possible recipe trash. (131072)
  • Fixed LuaRendering rich text in game render mode being drawn above fog of war. (131066)
  • Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. (130907)

Modding

  • Added MiningDrillPrototype::resource_searching_offset.
  • Added “scripted” technology trigger.
  • Added FluidWagonPrototype::connection_category.

Scripting

  • Added on_player_dropped_item_into_entity event.
  • Added LuaItemCommon::entity_logistics_enabled and entity_enable_logistics_while_moving read/write.
  • Added LuaItemCommon::entity_driver_is_gunner, entity_auto_target_without_gunner and entity_auto_target_with_gunner read/write.
  • Added maximum_quality_jump utility constant.
  • Added LuaEntity::mining_area read.
  • Added LuaForce::script_trigger_research().

Previous changelog: Version 2.0.68

This small but tidy update will matter most to mod creators and scripters who rely on precise entity behavior, and to players who hit the reported crashes or blueprint edge cases. If the experimental build runs clean for you, consider testing the changes and reporting any regressions in the linked threads. Share thoughts in the comments, and follow us on X and Bluesky.

Source: Factorio Forums

Tags: Factorio
ShareTweet
Previous Post

Space Marine 2 marks first anniversary, teases Patch 11 with Blood Angels pack, new operation and demo dates

Next Post

Helldivers 2 won’t get 16-player lobbies because 16 players would mean 16 FPS, Arrowhead CEO says

Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

RELATEDPOSTS

Patch Notes

Factorio 2.0.67 Patch Notes – Splitters Can Now Join the Circuit Network

September 22, 2025
Patch Notes

Factorio Version 2.0.66 adds code signing and reverts belt changes

September 2, 2025
Patch Notes

Factorio 2.0.59 Update Brings Music Revamp, Performance Fixes, and Crucial Bug Patches

July 9, 2025
News

Factorio 2.0.12 Patch Notes: A Simple Fix for a Complex Game

October 29, 2024
Patch Notes

Factorio Version 1.1.107 Patch Notes

April 11, 2024
Patch Notes

Factorio patch 1.1.105 released, notes and more

March 20, 2024

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Trending
  • Comments
  • Latest

Battlestate Games shares results from the in-game Survey about the Flea Market

January 30, 2025

Escape From Tarkov 2025 Roadmap Revealed, Full Release Finally Confirmed

April 18, 2025 - Updated on July 18, 2025
Tarkov patch 0.15

Escape From Tarkov reveals the 0.15 trailer before wipe

August 14, 2024

Minecraft Update 1.21.21 Patch Notes for August 14/15

August 14, 2024

Escape From Tarkov Best Graphics Settings – Updated With Patch 0.15.5

Escape From Tarkov: How to Snipe Flea Market Items Easily?

CoD: Warzone Season 2 Update Fixes Plenty of Bugs

MW2 and Warzone 2.0 Season 3 is full of Bugs and Issues, Upcoming Fixes and more

Helldivers 2 won’t get 16-player lobbies because 16 players would mean 16 FPS, Arrowhead CEO says

September 29, 2025

Factorio 2.0.69 experimental patch fixes crashes and adds modding and scripting hooks

September 29, 2025

Space Marine 2 marks first anniversary, teases Patch 11 with Blood Angels pack, new operation and demo dates

September 29, 2025

Stalcraft: X teases Zone secrets in cryptic post

September 29, 2025

CPGPATCH NOTES

Patch Notes

Factorio 2.0.69 experimental patch fixes crashes and adds modding and scripting hooks

by Angel Kicevski
September 29, 2025
Patch Notes

Once Human 2.1.4 fixes controller build bug, loot display and Deviation issues

by Margarita Kicevski
September 29, 2025
Mobile

Once Human 2.1.4 fixes Android resolution, UI and scenario bugs on PC and mobile

by Margarita Kicevski
September 26, 2025

About Us

We are CPG - Console & PC Gaming, an independent, family-run website providing fresh news, updates, reviews, interviews, guides, and other bits and pieces from the gaming industry.

Read more

  • About
  • Privacy Policy
  • Contact

© 2025 CPG - Console & PC Gaming

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
No Result
View All Result
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Gray Zone Warfare
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From Tarkov
      • Jaeger
      • Mechanic
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist

© 2025 CPG - Console & PC Gaming