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Home Patch Notes

Factorio 2.0.67 Patch Notes – Splitters Can Now Join the Circuit Network

Version 2.0.67, published Sep 22, 2025, adds splitter circuit connectivity, UI tweaks, scripting and modding additions, and a long list of bug fixes.

Margarita Kicevski by Margarita Kicevski
September 22, 2025
in Patch Notes, PC
0

Factorio has a small experimental update, version 2.0.67, posted on Sep 22, 2025. The build brings splitter connectivity to the circuit network, a few interface tweaks, expanded modding and scripting options, and many bug fixes that tidy up edge cases.

The update is published as experimental first and will later be promoted to stable. On Steam opt into the experimental Beta Participation option under game settings, and on the standalone build enable Experimental updates under Other settings.

Patch Notes – 2.0.67

Releases • Version 2.0.67

Minor Features

  • Partially fulfilled wait conditions use different background color to indicate progress.
  • Splitters can be connected to circuit network.

Changes

  • Added absorbed pollutant name to tile description in Factoriopedia.
  • Changed manual mining when the inventory is full to not drop the mined result on the ground.
  • Improved the mod API search to find union literals, define leaf nodes, and more.

Graphics

  • Fixed Metal graphics backend throttling the FPS when the display refresh rate isn’t a multiple of 60 Hz. (129946)

Bugfixes

  • Fixed LuaSegmentedUnit::acceleration calculations in some situations. (130515)
  • Fixed combinator’s red and green wires would overlap when built vertically. (130464)
  • Fixed a crash when tile-effect texture filename is invalid. (130678)
  • Fixed that hiding an autoplace control did not remove it from the map generator GUI.
  • Fixed multisample noise operation not working properly for LuaSurface.calculate_tile_properties(). (130575)
  • Fixed technology slots drawing ingredients when research trigger is also specified. (130499)
  • Fixed rail support drawing box in GUI widgets.
  • Fixed a consistency issue when copying settings between loaders in some cases. (130707)
  • Fixed demolisher kills being counted twice in the kill statistics. (130721)
  • Fixed a crash when writing LuaStyle::clicked_font_color on labels. (130727)
  • Fixed UI scaling and alignment issues when the window content scale is changed during loading. (130689)
  • Fixed a crash when migrating agricultural towers. (130746)
  • Fixed a crash when showing modded technology effects. (130741)
  • Fixed that fluid could pass through frozen machines. (129185)
  • Fixed copying train stop settings would send trains to a train stop in some cases. (130751)
  • Fixed a charting issue with pentapods. (130543)
  • Fixed thruster tooltip was not showing quality indicator on the thrust line. (130572)
  • Fixed a desync when a car or spidertron with toolbelt equipment is destroyed. (130665)
  • Fixed that fast replacing a train stop could fail to preserve train stop limit. (129801)
  • Fixed heat flow between heat pipes that have different default temperature. (129438)
  • Fixed that the too-many-trees achievement check was backwards. (130658)
  • Fixed that resource entities were not protected from tile removal even if set that they should be. (130609)
  • Fixed a crash when minimap GUI elements would try to view deleted surfaces. (130606)
  • Fixed biters could be distracted when told not to be distracted in some cases. (130801)
  • Fixed selector combinator’s update interval was not covered by blueprint parametrisation. (128999)
  • Fixed some alert icons were using wrong colors. (130118)
  • Fixed that blueprint parametrisation could cause splitter filter to be cleared causing mode of operation to change. (130826)
  • Fixed a crash when selecting an underground belt without an underground_sprite.
  • Fixed issue with selector combinator random interval and formulas is gui. (130492)
  • Fixed that LuaPlayer::can_build_from_cursor() did not check build distance. (130805)
  • Fixed a style issue with labels in buttons when changing the enabled state of the button. (130818)
  • Fixed a crash when editing decider combinator constants in some cases. (130798)
  • Fixed a crash when editing interrupts on space platforms. (130600)
  • Fixed a crash when migrating linked containers. (130815)
  • Fixed a crash when teleporting or changing the direction of asteroid collectors. (128604)
  • Fixed entities with tile_buildability_rules crashing the game when rotated to non-cardinal direction.
  • Fixed sound of a machine with its GUI opened not fading out on game pause. (130780)
  • Fixed that custom inputs would not fire if there were game GUI controls with the same key bindings. (130789)
  • Fixed that disabled trigger technologies were still researchable. (130832)
  • Fixed a crash and the back button in map generator GUI when map width or height were out of range. (130880)
  • Fixed that remote view dragging wasn’t cancelled when the game was paused. (130076)
  • Fixed that rail signals did not rotate automatically to a valid direction in forced and super-forced build modes when they collided with tiles. (127962)
  • Fixed that tips and tricks simulations could show the “game finished” screen when mods didn’t rewind them to the beginning. (129357)
  • Robots with construction task of elevated entity will not queue more tasks – fixes some cases of some jobs never getting done. (130710)
  • Fixed cancelling deconstruction of entity colliding with both an entity ghost and a tile ghost supporting said entity ghost sometimes crashing. (130859)
  • Fixed undoing after manually mining tile that had cover ghost tile on it would not restored said cover tile ghost. (130612)
  • Fixed the surfaces list in remote view not scrolling when using the “Select next/previous surface” hotkeys. (127402)
  • Fixed that blueprint book LuaRecords in a preview state could not be read. (130790)
  • Fixed that players could enter vehicles marked for deconstruction. (130879)
  • Fixed selection tool could select tile ghosts when it was not configured for selecting tiles. (118072)
  • Fixed that car light animation with apply_runtime_tint enabled was always black. (130810)
  • Fixed personal laser equipment was not showing under ammo category in facotriopedia. (130959)

Modding

  • Removed “research-progress” product type from RecipePrototype.
  • Added RobotWithLogisticInterfacePrototype::max_payload_size_after_bonus.
  • Added FusionGeneratorPrototype::burns_fluid.
  • Added FusionGeneratorPrototype::effectivity.
  • Changed Generator and FusionGenenerator tooltips to not show temperatures when in burns_fluid mode.
  • Added support for heating_energy to FusionGeneratorPrototype and ThrusterPrototype.
  • Added recipe_icon_scale chart utility constant.
  • Added LightningPrototype::attractor_hit_effect.
  • Added RoboportPrototype::render_recharge_icon.
  • Changed CargoWagonPrototype to use EntityPrototype::icon_draw_specification when drawing cargo wagon content.
  • Changed DisplayPanelPrototype to use render_layer from icon_draw_specification when drawing icon.
  • Added __TECHNOLOGY__ and __RECIPE__ built-in locale parameters.

Scripting

  • Added LuaPlayer::get_recipe_notifications().
  • Added LuaPlayer::swap_characters().
  • Added flip_horizontal and flip_vertical parameters to LuaPlayer::build_from_cursor().
  • Added skip_fog_of_war to LuaPlayer::can_build_from_cursor().
  • Added LuaCustomChartTag::position and surface write.
  • Added LuaFluidBox::get_fluid_segment_extent_bounding_box().
  • Added LuaItemPrototype::get_module_effects().
  • Added LuaInventory::get_item_count_filtered().
  • Added LuaInventory::get_item_quality_counts().
  • Added LuaLogisticNetwork::custom_name read/write.
  • Added LuaRecord::export_record().
  • Added LuaRecord::get_selected_record().
  • Added LuaEntity::transitional_request_target read.
  • Added LuaEntity::rail_length read.
  • Added LuaEntity::get_movement() and set_movement().
  • Added LuaHelpers::multilingual_to_lower().
  • Added LuaEntityPrototype::get_attraction_range_elongation() and get_energy_distribution_efficiency().
  • Added LuaEntityPrototype::fluid_buffer_size, activation_buffer_ratio and fluid_buffer_input_flow read.
  • Added LuaEntityPrototype::spider_engine read.
  • Added LuaEntityPrototype::range_from_player, combat_robot_friction, destroy_action and follows_player read.
  • Added LuaEntityPrototype::strike_effect, attractor_hit_effect, damage and energy read.
  • Added LuaEntityPrototype::support_range read.
  • Added LuaGuiElement::icon_selector read.
  • Added LuaItemCommon::entity_logistic_sections and entity_request_from_buffers read/write.
  • Added custom_tooltip_fields reads to all LuaPrototypes that support it.
  • Added on_cargo_pod_started_ascending event.
  • Added previous_target and previous_quality to on_marked_for_upgrade event.
  • Added in_gui to custom input events.
  • Added LuaSplitterControlBehavior.
  • Added surface_index to all UndoRedoActions.
  • Changed LuaSpacePlatform::destroy_asteroid_chunks() to return the number of destroyed chunks.
  • Changed LuaEntity::color read/write to also work for character corpses.

Previous changelog: Version 2.0.66

Readers are welcome to leave thoughts in the comments, and follow us on X and Bluesky.

Tags: Factorio
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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