The Factorio 2.0.59 update just dropped, and it’s packed with some cool changes that fans will notice. From fresh, remastered music to smoother performance and numerous bug fixes, this patch aims to refine your factory-building experience. Whether you’re deep into blueprints or modding, there’s something here that might catch your eye.
What’s New in Version 2.0.59?
Changes
Remastered and remixed music to pump up your gameplay vibes.
More distinct icons added to the factoriopedia, so digging through info gets a bit more colorful.
Optimizations
- Performance boost when holding blueprints—if you’ve ever felt lag while managing your layouts, this might help.
Graphics
- Better frame rate stability on Metal graphics backend, which should please Mac users especially.
- Improved rendering performance during busy scenes with Metal backend, reducing those stutters in hectic moments.
Bugfixes
- Fixed teleporting cars invalidating Lua references to NPCs. Yikes, that one could have caused headaches for modders.
- LuaSurface::create_entity() now respects the ‘item’ parameter for vehicle equipment grids properly.
- Choose-elem-button with id-with-quality now respects prototype filters as expected.
- LuaFlowStatistics counts now merge qualities correctly—finally some accurate stats!
- Fixed entities colliding with tiles when they shouldn’t, which was odd and a bit annoying.
- Mod-defined fonts now apply correctly at game start—no more funky text issues.
- Crash fixes related to LuaItemStack::deconstruct_area() and blueprint book downloads.
- Electric mining drills can’t stack items at high productivity anymore—makes sense, right?
- Multiplayer tips and tricks no longer cause disconnects.
- Blueprint book download progress visuals now work properly.
- LuaSurface::find_entities_filtered(radius) handles large radius values without crashing.
- Equipment ghosts can now be added to armor even when not worn.
- Fixed placing or taking blueprint items from chests in remote view.
- Reactors with void energy sources can now be opened.
- Sync mods confirmation window now has draggable texture.
- Remote fast transfer of modules won’t downgrade higher quality modules anymore.
- Remote driving events now trigger correctly when entering vehicles.
- Beacons with zero supply area distance show radius visualization.
- Game Mode now enables correctly on macOS 26.
- Space locations read starmap_icons properly.
- Fixed mipmaps for fulgoran ruin vault icon.
- Flush-fluid now works correctly with fluid energy sources.
- Collected asteroid chunks show up in item production statistics.
- Crash fixes when navigating planets with Factoriopedia open.
- Asteroid collectors display radius visualization for ghosts when held in cursor.
Modding
- Added InserterPrototype::uses_inserter_stack_size_bonus.
- Added Prototype::custom_tooltip_fields.
Scripting
- LuaPlayer::pipette added; LuaPlayer::pipette_entity deprecated.
- ConfigurationChangedData::migrations added.
- New SoundPath types: “item-open”, “item-close”, “item-pick”, “item-drop”, and “item-move”.
- LuaTilePrototype::placeable_by removed; use LuaTilePrototype::items_to_place_this instead.
- LuaEquipmentGrid::itemstack_owner read added.
- LuaEntity display panel properties added: display_panel_text, display_panel_icon, display_panel_always_show, display_panel_show_in_chart.
- LuaHelpers::send_udp and recv_udp added, along with on_udp_packet_received event.
New versions start out experimental and later become stable. If you want to try this update early on Steam, you can opt into the experimental Beta Participation under game settings; for the standalone version, check Experimental updates under Other settings.
Have you noticed any of these fixes or changes in your builds? Which one surprised you the most? Let me know in the comments below—I’m curious what you think about the new music and those blueprint optimizations!