Frontier Developments has released a new F1 Manager 2023 update, titled 1.8! This update brings many fixes and improvements aimed at enhancing gameplay, realism, and overall user experience. Below are the details.
F1 MANAGER 2023 – UPDATE 1.8 Notes
RACE SIM
- Fixed AI using same tyre compound for entire race after red flag in Sprints
- Fixed AI using same tyre compound for entire race after saving on pre-race screen
- Improved the level of impact of rubber on track across sessions
- Reduced the chances of car-on-car collisions during Practice and Qualifying and slightly increased the chance of spins and running wide during Qualifying
- Fixed cars slowing down in Singapore sector 3
- Further improvements made to drivers avoiding crashed/stationary cars on track
- Improvements made to traffic in Qualifying causing issues for cars on flying laps
- Ensured Q3 soft tyre is unlocked for all drivers, including those that didn’t make Q3
- Fixed issue where optimal pit lap dilemma would sometimes not pause the race
- Fixed issue where flying lap count set sometimes was not followed in the session
RACE CALENDAR
- Updated Monza to be an ATA qualifying weekend [NEW SAVES ONLY]
TEAM SWITCHING
- Fixed issue where Board Confidence could show as ‘Disappointing’ after joining new team
- Corrected body text of new team email when switching teams
TEAM MANAGEMENT
- Re-balanced Research/Design slider expertise gains
- Fixed total cost of hiring calculating incorrectly when hiring replacement driver/staff for next season
- Fixed Car Building attribute having inverse effect
- Fixed hired F2/F3 drivers from still appearing in F2/F3 standings
PIT CREW & PIT STOPS
- Fixed exploit that allowed pit crew to remain at 100% fatigue between races with no penalty
- Adjusted pit crew xp gain and degradation rates
- Fixed first day of month not counting toward stat degradation
- Increased variation of AI pit stop times
- Fixed issue where total pit stop time did not match sum of actions in pit stop breakdown
ANIMATION
- Fixed Charles Leclerc patchy LOD hair in cinematics (Sorry Charles!)
- Fixed garage scene showing member of pit crew wearing drivers helmet
- Fixed clipping in Marina Bay intro cinematic
- Fixed clipping in garage shots
PRESENTATION
- F1 driver photos updated
- Fixed projected cost cap UI not updating correctly
- Fixed issue where scrolling scouting menus with a controller was unpredictable after highlighting bookmark column
- Fixed code string appearing in Next Season Staff tooltip
- Fixed ‘Race Winner’ appearing on event view in Practice and Qualifying
- Fixed replaced driver being displayed next to ‘Renewal’ after changing driver position during contract renewal
- Fixed ‘Seasons as team principal’ not updating on profile page
- Fixed panel borders appearing incorrectly when ‘Laps to go’ notification appears
- Updated run plan descriptions to clarify that out laps are counted in the run plan
- Fixed email reading ‘0 days to go’ after renewing contract on last day of year
- Fixed issue where times set by drivers in Q2 and Q3 were sometimes not visible until hovered over after simulating session
- Updated chevrons on tyre state when overheating to more accurately reflect impact on wear rate
GAME STABILITY
- Fixed crash that could occur when designing new suspension, then highlighting “Brake Cooling”
- Fixed progression blocker when hiring a reserve driver at end of season
- Fixed softlock that could occur when repeatedly pressing R2/RT controller buttons during end of season fanfares
- Fixed softlock that could occur after pressing New Career with existing save games present
- Fixed progression blocker that could occur when designing car part during tutorial
- Game will now pause when Steam overlay is opened during a race