The latest patch for F1 25 is here, and it brings some neat tweaks to AI behaviour, visual effects, and a handful of bug fixes that should smooth out your racing experience. This update might brighten your day if you’ve been frustrated by slow AI starts or weird career glitches.
Patch 1.04 rolled out on June 23 at 10 am UTC and focuses on refining AI starts, reducing tyre smoke thickness, and fixing contract talk bugs in Career mode. It also updates driver stats and sponsors, improves track surfaces, and tackles multiplayer annoyances. Let’s break down what’s new.
Patch 1.04 Highlights
- AI race starts: The AI drivers now launch off the line quicker across all difficulty levels, making the start of races feel more competitive and realistic. The devs listened to community feedback on this one — I gotta say, it’s a welcome change.
- Career fixes: An annoying bug where players couldn’t approach new drivers for contracts after their first season has been patched. Also, the Cost Cap graph now correctly resets each season, avoiding confusion.
- Tyre smoke: The smoke generated from skids and lock-ups isn’t as thick anymore and fades faster, so it won’t clutter your screen as much during intense moments.
Circuits and Visuals
- Miami and Japan tracks received surface fixes to smooth out some rough spots.
- Lighting in Japan’s team garages got a fix, along with improved shadows on several tracks for better visuals.
Vehicles and Sponsors
- The Williams team now features their real-world sponsor Airia, which updates driver suits, pit crew uniforms, and car liveries, including the FW47. Oh, and there’s a mysterious new JV Carrot added in there too.
- The Kick Sauber car in Time Trial mode now shows the correct driver number.
Audio and Gameplay
- Fixed a glitch where rewinding after a Safety Car pit stop caused confusing engineer chatter about pit strategy.
- Corrected timing info when checking “Teammate Status” in the radio menu.
- The intro sequence now uses the official 2025 F1 Opening Titles music — a nice touch!
Braking Point and Multiplayer
- Engineer updates about your target position no longer spam too frequently in Braking Point.
- Fixed silent phone calls if you decline an earlier call in Braking Point.
- Multiplayer got stability fixes: Invitational lobbies now sync simulation settings correctly, licence level restrictions work properly, and spectator caution messages won’t flicker.
Customization and Peripherals
- Decal Editor improvements include better mirroring, asymmetrical placements, and missing rotation options.
- Force Feedback issues on some wheels after restarting Time Trial sessions have been fixed.
- Added support for Asetek Forte, La Prima, and Tony Kanaan wheelbases on PC.
Accessibility and Stability
- The Tinnitus Relief Filter now starts at a lower frequency and fades in gradually, making it easier on the ears.
- Several crash fixes based on player reports and telemetry have been applied to improve overall stability.
Miscellaneous
- Rewind after fixing a faulty DRS during pit stops, no longer breaks the DRS again.
- Various UI tweaks and general stability improvements.
Feeling the difference yet? I sure am! The AI starts to change alone, making races feel more alive and unpredictable, which is exactly what you want when you’re neck-and-neck on the grid. Plus, the Career fixes mean fewer headaches when managing your team. Yikes, those contract bugs were annoying.
Curious about more details or want to share your own experiences? Jump into the EA Forums or the r/F1Game subreddit. The devs are actively monitoring feedback and have a dedicated bug report page if you want to help shape future updates.
Have you noticed the tyre smoke changes or the new sponsor details on Williams? What about those multiplayer fixes — has your experience improved? Drop your thoughts below, I’m eager to hear what you think!