On December 19, 2025, former Bethesda lead artist Nate Purkeypile told GamesRadar+ how one of Fallout’s most infamous bits of graffiti came to be. Purkeypile says the thick, slime-green FUCK YOU that players spot in Fallout 3 began as a single model he made back in 2008. He later turned his handwriting into a full font for Fallout 76, writing the alphabet on a tablet, cutting it into pieces in Blender, and using those pieces as in-game letters.
He posted about the font on Bluesky and linked his original post, noting it still feels strange to see his handwriting in the games. In his own words, about the 2008 mesh he added for fun: “I was honestly expecting them to tell me to delete it.” You can see Purkeypile’s Bluesky post below:
It never stops being weird seeing my own handwriting being used for stuff I didn't write hahaI made my handwriting into a reusable "font" (it's just a bunch of meshes placed by hand) for Fallout
— Nate Purkeypile: Solo Indie Dev🤘 (@npurkeypile.bsky.social) 2025-12-12T16:03:13.185Z
Purkeypile says the single-mesh version was a one-off joke tied to a Vault set that had gone to hell, while the later approach for Fallout 76 was practical: make a usable font to fill the world with handwritten signs. The result stuck with players, becoming an Easter egg people still remember.
This little piece of art history connects to how Bethesda has kept working on Fallout 76 in recent years, we’ve covered those ongoing efforts and updates in our story about Todd Howard’s comments on the game’s continued development here. Purkeypile’s explanation is a reminder that small, offhand choices by artists can turn into long-running bits of a game’s identity.
Follow the discussion about this Fallout origin story on X, Bluesky, YouTube, and Instagram.




















