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Home Patch Notes

Evil Dead: The Game November 14 Patch Notes

Margarita Kicevski by Margarita Kicevski
November 14, 2022
in Patch Notes
0

Saber Interactive pushed a new update for Evil Dead: The Game, adding a new prestige system and the long-awaited photo mode button in Exploration Mode. This November 14 update also addresses some bugs and issues, and it synchronizes the automatic tree-cutting setting.

For the whole list of patch notes, check the list below.

Evil Dead: The Game November 14 Patch Notes

New Features

  • New Prestige System
  • New Photo Mode button in Exploration Mode

Updates

  • All Survivors locked behind missions are now available
  • New skill for Lord Arthur, “Weapon Master: Sword” (LVL 10)
  • Combined Lord Arthur’s “Weapon Master: Heavy Attacks” and “Weapon Master: Fast Attacks” into one, “Weapon Master: Melee Attacks” (LVL 1)

General

  • Survivors no longer fall under the map after getting over from a car that is standing upright on two wheels
  • Mission 2 “Party Down!” can always be completed regardless of where the last deadite in Dead End encounter spawns
  • The Blacksmith’s Scraps bar no longer displays grayed/not available if the player picks up a Scrap when the active ability icon is grayed/not available
  • Minimap rotation option no longer turns off for a Survivor in a vehicle and the Demon in spirit form
  • Berserker’s model no longer remains frozen when a player shoots it in the body during the “Head Rush” animation
  • Annie Knowby can now perform special attacks and finishers while her ability is active
  • Metal Scraps now drop from Pit Deadites
  • The camera now doesn’t get stuck inside the boss unit
  • The vault prompt now appears at all angles and distances
  • Mia now deals additional damage after using her active ability in solo modes
  • Various collisions, getting stuck, and pickup spawn fixes

Balance

  • Henry the Red’s Unstoppable cooldown has increased from 75s to 100s
  • Blacksmith Weapon Master: Melee damage decreased from 30% to 25%
  • Blacksmith Rough and Ready damage decreased from 15% to 10%
  • Blacksmith Rough and Ready cooldown increased from 30s to 40s
  • David’s Soda Pop Defense decreased from 30% to 20%
  • David’s Beacon of Hope fear reduction increased from 2s to 2.5s
  • Annie Slugger balance to bosses decreased from 100% to 60%
  • Arthur Weapon Master: Melee Attacks damage 30% to 25%
  • Increased crossbows and sawgun projectile speed and improved aiming
  • Prisoner Skeleton Vicious Circle damage increased from 50 to 60
  • Necromancer Flute to Kill cooldown increased from 80s to 95s
  • Plaguebringer Wicked Brew cooldown decreased from 120s to 100s
  • Plaguebringer Wicked Brew balance defense increased from 30% to 50%
  • Pit deadite Corrosive Blast damage increased from 120 to 140
  • Pit deadite Filthy Splatter damage increased from 75 to 90
  • Pit deadite melee damage resistance increased from 30% to 40%
  • Demi Eligos ranged damage resistance  increased from 30% to 40%
  • Puppeteer Puppet Master: Power Possess cooldown reduction increased from 30% to 40%
  • Increased combo speed of Henrietta’s light and heavy attacks
  • Increased combo speed of Evil Ash heavy attacks
  • Increased Necronomicon HP 5%
Tags: Evil Dead: The GameSaber Interactive
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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