Today, Escape From Tarkov is getting a new update with many features. While the update is ongoing, thanks to BSG, we can see all the patch notes. The notes show how the developer tries to improve things, especially the audio. From today on, the audio in Tarkov is supposed to be a lot better.
As for the other bits and pieces, there should be tons of improvements around the AI, and fixes that should improve the gameplay experience. All in all, it’s a solid update, and alongside these changes, we also believe there’s some huge pre-wipe event added to the game, which’ll get triggered sooner or later.
Changes:
Implemented changes to optimize the performance in various parts of Reserve.
Changed the in-game season to Summer.
Audio:
As part of this update, the audio engine systems and its individual subsystems have been significantly expanded to provide a more immersive Escape from Tarkov experience.
The current version has gone through several stages of testing, however it is still not final, so you may encounter unexpected audio behavior in various situations.
This stage is necessary to collect feedback and do more tests on a diverse variety of players’ hardware and software.
We are already preparing a set of fixes for the upcoming updates and your feedback and detailed issue reports will help us in refining and stabilizing the system for all players.
- Readjusted the sound subsystem that checks for obstructions between the listener and the source:
- Improved the sound processing between the listener and the source when the source was behind obstacles: uneven terrain, rocks, vehicles, crates, and other environmental elements;
- Fixed several issues where various sounds were processed and muffled incorrectly;
Improved the sound penetration processing inside and outside interiors with walls of different thickness; - Improved the sound penetration processing between floors of buildings and on stairways;
- Improved the occlusion of interactive windows and doors;
- Reduced the loudness of bushes in first and third person;
- Fixed the cause of the missing announcer warnings upon using the interactive buttons in The Lab;
- Improved the sound occlusion on various locations to enhance the detail.
AI:
- Improved the interaction of bots with doors;
- PMC bots will now try to avoid areas where the location Bosses initially spawn and are less likely to engage in combat with them;
- Fixed several issues where bots could walk down stairs or other uneven surfaces faster than usual;
- Fixed the causes for bots appearing in the air or in the ground;
- Fixed the specific situations in which bots would tilt their weapons upwards for no reason;
- Fixed the issues in which Boss guards and PMC bots were friendly to each other;
- Fixed several issues in which The Goons would appear on multiple locations at the same time in PvE.
QoL:
- Added an item search window with the ability to find items in stash by category or by name;
- Eyewear and masks with the flash protection stat now reduce the glare effects from light sources. Items with this stat have also been rebalanced;
- Added the display of in-game raid time when pressing the [O] key by default;
- Added the ability to automatically convert currency if not having enough when purchasing an item;
- Added the highlighting of attachments that are available for purchase from traders on the weapon build screen;
- Added the ability to pin the tasks at the top of the list on the task tab;
- Added a warning when attempting to start a raid with a task item in the inventory;
- Rebalanced the sensitivity and zooming ability of optical sights;
- Improved the usability of specific optical and thermal sights;
- Added nape protection for Redut series body armor (Redut-M, Redut-T5). The cost of these armors has been adjusted;
- Transition to another location will now count for all tasks with an objective to survive and extract;
- Rebalanced the operation of the RShG-2 rocket launcher.
Fixes:
- Fixed a significant number of visual issues on Customs and Reserve;
- Fixed the cause of concussion when a landmine explodes at a great distance from the player;
- Fixed a bug that caused the smoke from the smoke grenade to be visible to the observer if the player pulled the grenade pin but canceled the throw;
- Fixed the display of the smoke grenade in the character’s hand after the throw;
- Fixed the hands freezing after using a medkit or stimulant while unarmed;
- Fixed the reason of the missing Search skill point accrual when searching containers;
- Fixed the operation of bonuses from the Hideout Management skill;
- Fixed the incorrect display of Hideout zones in PvE which were previously built by the player in PvP;
- Fixed the ability to start crafts with missing ingredients at the elite level of the Crafting skill;
- Fixed the ability to use items from Hideout mannequins in PvE for stashing them during tasks;
- Fixed the tactical clothing getting reset if selected on Ragman’s services tab;
- Fixed the incorrect third person hand animation if the player switched to underbarrel grenade launcher and walked into an obstacle;
- Fixed the inability to pick up an item as a Scav in certain cases;
- Fixed the cause of the weapon becoming “slightly larger” when inspecting the KAC 10-round magazine;
- Fixed a bug where repair kits locked in the player’s stash would still get used for repairing armor and weapons;
- Fixed the cause of missing explosions and disappearing tripwires in PvE;
- Fixed the cause or tasks getting auto restarted in certain cases;
- Fixed the cause of Error 703 – Quest not found;
- Fixed the display of durability for items needed for tasks;
- Fixed the damage from bots shooting through the BTR;
- Fixed the cause of the BTR not aggroing at players who shot at with an RShG-2;
- Fixed the incorrect display of Prestige icons for players with a long nickname;
- Fixed the JSON parsing error on game startup for some players;
- Fixed the Star Called Sun achievement icon.