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Escape From Tarkov 0.16.6.0 Patch Notes Revealed

Battlestate Games has released a new update bringing tons of surprises.

Angel Kicevski by Angel Kicevski
April 29, 2025
in News, Patch Notes
0

Battlestate Games has just revealed that a new update is coming to Tarkov. This update will bring tons of changes and improvements to AI and some new challenges for high-level players. Are you excited about what’s coming to the game? I definitely am!

One of the most exciting improvements is the promised performance and visual upgrades to the game, which surround multiple maps, among which Lighthouse is highlighted as the most benefiting one. Additionally, certain location detailing on Customs, which had previously been scaled back, has now been partially restored, bringing more life back into one of Tarkov’s most iconic zones.

This update brings some much-needed QoL changes that will make everyday gameplay a lot smoother:

  • Crafting Improvements: You can purchase all the required items for a crafting recipe directly when selecting it in the Hideout—no more tedious shopping trips.
  • Insurance Enhancements: Expiring insurance items are now highlighted, making it easier to prioritize what to recover before it’s too late.
  • Automatic Task Recovery: If a task fails due to a raid ending, the system will automatically restart it, saving players from unnecessary headaches.
  • UI Changes for Transitions: Moving between locations now requires activating a hotkey for a few seconds. This will help prevent accidental transitions.
  • Sound Tweaks: Achievement sounds will now properly dim other notifications, ensuring you don’t miss task completions or failures in the heat of the moment.

For the complete list of patch notes, please check below:

Escape From Tarkov 0.16.6.0 Patch Notes

Changes:

  • Optimized the performance in various areas on Lighthouse;
  • Returned some of the previously deleted location detailing on Customs;

QoL

  • Added the ability to purchase all required items when selecting a crafting recipe in the Hideout;
  • Added the highlighting of expiring items on the insurance screen;
  • Added the automatic failed task restart after a raid;
  • Changed the UI interaction when transitioning between locations: now you need to hold a hotkey for a few seconds to activate the transition;
  • Sounds of completed or failed tasks will be dimmed if the player earns an achievement at the same time.
  • Added new posters for the Hideout;
  • Added new crafting recipes for the Water Collector zone in the Hideout;
  • Added a new task line for high-level players, which allows to level various skills: completing the task line will unlock an additional special weekly task.

AI:

  • Now all bots will play the animation of reaching and pulling the pin when attempting to throw a grenade;
  • Readjusted the aiming mechanics of AI PMCs, Raiders, Rogues and regular bots to reduce the frequency of headshots in the following situations:
    • When firing first shots at long ranges (over 100 meters) (for all bots except Zryachiy);
    • When firing while moving;
    • Immediately after leaving the sprint mode;
    • When doing power slides and when changing stance;
    • For regular bots in any condition.
  • At very close ranges, the AI accuracy remains the same;
  • When firing at other body parts, the AI accuracy remains the same;
  • Improved the mechanics of peaceful behavior of regular bots. Now they will patrol the areas required for tasks for longer and leave to roam only after some time. This change applies to the following tasks and their objective areas:
    • Safe Corridor (Reserve);
    • Pest Control (Reserve);
    • Long Road (Lighthouse);
    • Provocation (Interchange);
    • No Swiping (Shoreline);
    • Preemptive Strike (Shoreline, Customs, Woods);
    • Overpopulation (Lighthouse);
    • Rite of Passage (Customs).

Fixes:

  • Fixed the double damage from bots in certain cases;
  • Fixed the logic of filling money stacks when receiving money for completed tasks or system messages;
  • Fixed several issues related to sound portals not working properly on different locations, e.g. sound muffling inside a room when the door is open;
  • Fixed the calculation of armor durability required for certain tasks;
  • Fixed the cause of Labrys access keycards not disappearing after entering The Labyrinth in PvE mode;
  • Fixed the client freeze after a raid when using Mip Streaming in certain cases;
  • Fixed the display of Prestige in the Overall tab while in raid;
  • Fixed the cause of accelerated player footstep sounds out of line of sight in certain cases;
  • Fixed the missing sounds of helmet and armor hits in 3rd person while indoors;
  • Fixed the cause of consumable items freezing when attempting to use them if the item was previously used by another player;
  • Fixed an error in the display of large amounts of money in task objectives, which resulted in the inability to transfer money for the task;
  • Fixed the display of potential wear when repairing if the player has changed the initial value of repair points;
  • Fixed the player rubberbanding when moving after looting in certain cases;
  • Fixed the incorrect display of task condition percentages in certain cases;
  • Fixed the incorrect display of items in the selling screen if the player switched to the selling screen before loading the trader’s inventory;
  • Fixed some missing visual effects when using x2 and x4 resampling in graphics settings;
  • Fixed the cause of error 228 when trying to turn in ammo for a daily task when one round from the stack was in a weapon magazine;
  • Fixed the incorrect UI operation when the player placed an item in the stash when the PMC dogtag selector was open;
  • Fixed the incorrect brightness of certain light sources on all locations;
  • Fixed the placement of the LShZ-2DTM helmet flashlight slot;
  • Fixed the geometry in certain areas on Lighthouse, The Lab and Shoreline, which could lead to incorrect PMC behavior: teleports, clipping into textures, and uncontrolled movement;
  • Fixed the incorrect weight of WARTECH TV-115 plate carrier;
  • Fixed the ability to insure ammo packs;
  • Fixed an issue where bots would spin in place while looting;
  • Fixed an issue where the bot would not say a voice line before attacking PMCs when the bot was not clearly visible;
  • Minor improvements to bot behavior;
  • Fixed the missing third mannequin at the Gear Rack in certain cases.
Tags: Battlestate GamesEscape From Tarkov
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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