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Epic Games VFX chief says Pirates artists would have wanted Unreal Engine

Pat Tubach, who worked on the Pirates films, pushed back on Gore Verbinski’s critique and said Unreal Engine would have been a useful tool, noting he has four Academy Award nominations for VFX work.

Angel Kicevski by Angel Kicevski
January 21, 2026
in News, PC
0

On January 21, 2026 Epic Games visual effects supervisor Pat Tubach challenged comments from Pirates of the Caribbean director Gore Verbinski about Unreal Engine and its use in film production. Verbinski had criticised the growing use of Unreal Engine, saying it contributes to “this sort of gaming aesthetic entering the world of cinema” and arguing that real light interaction and hand-crafted in-betweening are lost when productions rely on virtual tools.

Tubach pushed back in a statement provided to VGC, saying it is inaccurate to blame one tool for perceived problems in VFX and CGI. “It’s true that there are a lot more people making computer graphics than ever before, and with that scale comes a range of successes and failures – but aesthetic and craft comes from artists, not software,” he said.

He added that Unreal Engine is commonly used for pre-visualization, virtual production, and sometimes final pixels. Tubach wrote that the artists who worked on big blockbuster VFX films 10 to 15 years ago would have “only dreamt about having a tool as powerful as Unreal Engine on their desks to help them get the job done. And I should know – I was one of them.”

Tubach has more than 20 years of VFX experience. He began at Industrial Light & Magic in 1999 and rose to visual effects supervisor. His team earned Academy Award nominations for visual effects on Star Trek Into Darkness, Star Wars Episode VII: The Force Awakens, Star Wars Episode IX: The Rise of Skywalker and Solo: A Star Wars Story. Tubach’s response frames the debate as one about how tools are used rather than an inherent failing of any single engine, and it highlights the gap between available software and the manpower and craft required to deliver high-end VFX.

Follow more coverage of this discussion about Unreal Engine and filmmaking on X, Bluesky, YouTube, Instagram.

Tags: Epic Games
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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