Enshrouded just got a quick fix that players will appreciate, especially those who love sprawling bases. Hotfix #28 targets some nasty bugs causing worlds to refuse loading and problems with building elements after heavy use of Flame Altars.
Here’s the deal: the update, revision 729115, fixes an issue where having thousands of objects in your player base could make the game unloadable. Not just a few hundred, but thousands, yeah, that’s a lot to handle. The devs changed the way objects load, which should stop these crashes from happening again. If you’ve been frustrated by your world refusing to load after building like a mad architect, this fix might save your sanity.
Another fix targets a bug where building shapes would stop working after placing and destroying many Flame Altars. For those who enjoy experimenting with these fiery constructs, this patch restores proper functionality.
Still, there’s more work ahead. The developers acknowledge reports about painfully long VFX shader compilation times, which can make starting the game or loading new areas feel like watching paint dry. They’re also focusing on improving performance for lower-end PCs, which is good news for players who don’t have the latest rigs.
Changelog for Hotfix #28 (Revision 729115)
- Fixed an issue that could lead to an unloadable world when there were too many objects (we’re talking thousands, not hundreds!) placed in the player base. Changed object loading logic to prevent unloadable games.
- Fixed an issue that could cause building shapes to no longer function after placing and destroying a large number of Flame Altars.
Enshrouded’s team is clearly listening to player feedback and working on smoothing out these rough edges. Have you run into these issues yourself? What’s your experience been building massive bases or experimenting with Flame Altars?