Enlisted just received its 69th update, which focuses on fixing some annoying bugs and adjusting gameplay details that players have been noticing. There are also a few new features, including a fresh mission for the Burma campaign and improvements to supply boxes. These changes might seem small, but they add up to a smoother experience overall.
Weapon Adjustments and Bug Fixes
One fix that probably made a lot of players happy involves the M7 and M8 grenade launchers. Previously, kills with these weapons didn’t count as grenade kills, which was a bit confusing. Now, that’s fixed. The same applies to the Solothurn S18-100; kills with it will be correctly counted as special weapon kills.
The update also tweaked the recoil on the Fedorov MG, making it match the Fedorov Avtomat’s control. Shooting with it should feel more comfortable now. For the M1941 Johnson LMG, the eager camera was moved back a bit to match the Johnson rifle, so your eye won’t be too close to the rear sight anymore.
Close combat weapons got a boost too. The MP 28 variants and the Beretta M38/42 now fire at 550 rounds per minute, making them deadlier up close. The FG 42 and its variants received a damage increase to 12.7, plus their firing rate went up to 900 rounds per minute. That’s quite a jump!
Also, you can carry six rockets now with the Panzerfaust 100 instead of five. That extra firepower might come in handy. And for those who love looking sharp, the Golden Beretta M1934’s soldier no longer stands in an awkward pose in the hangar, which was a funny little bug.
A curious fix: the loader inside the M10 GMC was firing his personal weapon even though it’s basically a vehicle, which didn’t make much sense. Now he won’t do that anymore.
Riders will notice their motorcycles moved to Battle Rating I, unlocking earlier than mortars. The BR of these squads will now depend only on their weapons. Oh, and melee fans get a treat — the cooldown for melee charges is now half as long, letting you swing more often.
Quality of Life and UI Changes
Squad unlocking experience is now linked to where their weapon or vehicle sits in the research tree, fixing some previous oddities where early-tier squads needed more experience than others. The update also automates BR and price matching after the “Jet Power” update adjusted vehicle and weapon ratings, so such mismatches won’t happen again.
Reporting dishonest players got clearer too. The reason “Unsporting behaviour” was changed to “Use of unauthorized software” so you know exactly what you’re reporting.
If your inventory is cluttered with unused parachutes, radios, or knives, you can now sell them for 5 Silver each. A neat little touch to keep your warehouse tidy. For gamepad users, selling items is easier with a new shortcut for the “All available” button.
also, a bug where both versions of the Tiger II (H)’s winter camouflage were highlighted simultaneously in the customization menu has been fixed.
New Mission: Myansera (Destruction)
The Burma campaign expands with a new mission called “Myansera (Destruction),” where you can choose to fight as either the US or Japanese army. It adds fresh variety to that theater, which is always welcome.
Supply Box Updates
Following player feedback, the developers adjusted the contents of paratrooper supply boxes. The final version is now live and aims to better balance what you get during drops. It’s nice to see the devs listening and making changes based on community input.
Many of these improvements came from ideas and reports from players like you. The team keeps an eye on forums, community sites, and other places to catch issues and suggestions. So don’t hesitate to share your thoughts and help shape the game’s future.
What do you think of these changes? Are you excited about the new mission or the weapon tweaks? Let me know in the comments below!