Enlisted – SITREP №2 – The Hype Awakens is the developer’s second situation report and it lays out concrete plans and early teasers ahead of the next major update, which the team is targeting for December 2025. The update package is wide-ranging: a brand-new “frontline” feature that the team calls “more than a new battlefield”, sweeping score and stat improvements to reward objective play, weapon-class balance changes, new historical decals made with War Thunder, premium squad perk fixes, forum restructuring, and quality-of-life additions across the board.
The team says the SITREP series will appear more often than long roadmaps did; they linked back to their first blog in the series on the Enlisted forums and framed these posts as previews that will be followed by full devblogs and devserver tests closer to each release.
Internal playtests are already happening and artists are taking extra time to give it a distinct feel. The team describes the feature as having greater scope than a single map and promises more detailed devblogs later. While no firm feature list was attached to the frontline reveal, multiple internal playtests have been run to collect feedback.
Not every teased feature is moving forward. The proposed ability to invite friends directly into ongoing matches has been cancelled because the developers concluded it would enable coordinated groups to overwhelm solo players. Some minor UI micro-features from that work will remain, including a shortcut to jump into a custom lobby when a friend is already in one. Console keyboard and mouse support is still being worked on but will not ship in 2025.
Balance and scoring changes are extensive and focused on making objective play matter. Highlights called out in the SITREP include:
- Objective capture bonus increased 3x so taking and holding points pays far more toward battle score.
- Kills while attacking or defending objectives will pay double the previous bonus when both attacking and defending the same objective.
- Assist bonuses will be increased, primarily for infantry roles.
- Destruction mode will eventually grant battle score for planting and defusing charges, a fix the team says is planned though it may miss the next major update.
The SITREP also promises an overhaul and expansion of account profile statistics. The list the developers plan to add was published in full, and includes:
- Total kills
- Total assists
- Zone captures
- Kills with a semi-automatic rifle
- Kills with an assault rifle
- Kills with a shotgun
- Vehicles destroyed by mines (all types or TNT)
- Kills with mines (anti-personnel)
- Kills with mines (anti-tank)
- Kills with TNT
- Kills with the Ni05 impact mine
- Headshots
- Long-range kills
- Kills with an ampoule launcher
- Ammo crate usage by allies
- Infantry kills with bombs
- Kills with rocket weapons
- Rally point usage by allied squads
- Respawns in your APC
- Kills of tankers peeking out of their hatches
- Vehicles destroyed that you’ve marked (vehicle assists)
Beyond raw stats the team will experiment with a new “Rating Indicators” section for tracking player metrics. Possible indicators include number of battles, time in battle, win and desertion rates, frequency of Battle Hero awards, kill/death ratio, kills per minute, recent performance windows, and a proposed synthetic skill rating that ranges from 0 to 1000. That synthetic rating would be calculated from a blend of metrics and will start counting from the feature’s launch date forward rather than importing historical results.
Cosmetics and historical authenticity get a nod, as Darkflow is working with War Thunder to bring a set of historically accurate decals for multiple nations, including Balkenkreuz variants, RAF roundels, US tank stars, USSR stars, Japanese air emblems, and Italian airforce roundels. The initial plan is to gate many decals behind longer-term nation-specific “contracts” that players complete over multiple battles, with an eye to avoiding changes to faction balance and win rates. The developers asked whether decals should remain faction-locked or be allowed on captured vehicles and asked for feedback in the forum poll accompanying the post.
Premium and event squads will see a perk-point clean-up. The SITREP explains that several negative base perk modifiers will be converted to 0, which removes confusing negative values when players max out certain perk branches. The change will also let some specialized squads access perks they previously could not. Engineers in one premium squad will see a net increase of up to 8 points in their example case, while most squads will gain around 4 points.
Weapon-class handling sees focused tweaks. Semi-automatic rifles had an ADS dispersion timing issue that made quick first shots less accurate; the team will align semi-auto ADS dispersion timing with other weapons so that the first aimed shot behaves more predictably. Machine guns get a meaningful buff to prone recoil reduction – going prone will reduce recoil about 2.5x more than before, while bipods still grant an even larger recoil-control bonus. Aircraft loadouts are adjusted too, as the Meteor F Mk.3 will swap its 2x 1,000 lb bombs for 2x 500 lb bombs in the next major update, a change the developers say addresses community feedback about its bomb load relative to other jets.
On the community side, the forums received a visual and organizational refresh with themed subcategories, a suggestion archive, and stricter suggestion guidelines so weapon and vehicle proposals better match developer needs. The SITREP also described an internal weekly event called “Battlegrounds” where devs and community staff face off in special challenges, and the team mentioned adding new community managers to the roster. The Battle Pass will remain an experiment zone for unusual weapons and vehicle camos that would be harder to add to the main historical roster. The team said they will show only the newest Battle Pass season in announcements to get sharper feedback on those rewards; the December Battle Pass will include a new Japanese machine gun, with details promised in the coming weeks.
Development timing, the team describes the next major update as the final large patch of 2025 and aims for a December release window. They cautioned that items in the SITREP can change, be delayed, or be cancelled as development progresses, and promised more detailed devblogs and devserver tests closer to the release. For context on recent balance work, we previously covered a small reinforcement-point rebalance and bomb-defuse time change in Enlisted update 0.7.1.69 rebalances reinforcement points and shortens bomb defuse time, which slots into the same ongoing effort to make objective actions more valuable.
Comments are welcome and the team wants feedback on the forum poll and in upcoming streams; join the conversation on X, Bluesky, and YouTube for reactions and follow-ups.
Enlisted
Developed by Darkflow Software


















