CPG - Console & PC Gaming
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Lost Ark
    • Gray Zone Warfare
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From Tarkov
      • Jaeger
      • Mechanic
        • Gunsmith
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist
No Result
View All Result
CPG - Console & PC Gaming
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Lost Ark
    • Gray Zone Warfare
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From Tarkov
      • Jaeger
      • Mechanic
        • Gunsmith
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist
CPG - Console & PC Gaming
No Result
View All Result
Home News

Electronic Arts is laying off roughly 670 people

Margarita Kicevski by Margarita Kicevski
February 29, 2024
in News
0

Electronic Arts is laying off roughly 670, which is 5% of its workforce. This has been announced after PlayStation’s 900 job cuts.

Andrew Wilson, the CEO of EA said that the company is shifting away from developing future licensed IPs. Instead, EA will focus on its own IP portfolio, particularly on sports and online games. He further said that this should foster creativity, capitalizing on its opportunities.

Furthermore, EA is closing Ridgeline Games, a company created in 2021 to develop single-player campaigns for the Battlefield games. Some of the laid employees will be offered opportunities to work on new projects at EA. Wilson has acknowledged the difficulty of these decisions and support affected employees with care.

As per the official press release:

“We are entertaining, inspiring, and connecting more people with more content and deeper experiences than ever before. Over the last year, we have organized our company to further empower our creative leaders to deliver our strategic priorities of entertaining massive online communities, telling blockbuster stories, and harnessing the power of community in and around our games. These actions have positioned us to build bigger, bolder experiences for hundreds of millions of players and fans around the world.

We are also leading through an accelerating industry transformation where player needs and motivations have changed significantly. Fans are increasingly engaging with the largest IP, and looking to us for broader experiences where they can play, watch, create content, and forge deeper connections. Our industry exists at the cutting edge of entertainment, and in today’s dynamic environment, we are advancing the way we work and continuing to evolve our business.

As a company full of creators and storytellers, we believe in the value of teams innovating together, and continue to learn and adopt new ways of collaborating to grow and serve our global communities. Given how and where we are working, we are continuing to optimize our global real estate footprint to best support our business. We are also sunsetting games and moving away from development of future licensed IP that we do not believe will be successful in our changing industry. This greater focus allows us to drive creativity, accelerate innovation, and double down on our biggest opportunities — including our owned IP, sports, and massive online communities — to deliver the entertainment players want today and tomorrow. Lastly, we are streamlining our company operations to deliver deeper, more connected experiences for fans everywhere that build community, shape culture, and grow fandom.

In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter.

I want to extend my appreciation to everyone who has helped contribute to EA’s ongoing story. We are a team that leans into our values to lead the future of entertainment, and I look forward to what we will create together. Thank you for all that you do.“

Tags: Electronic Arts
ShareTweet
Previous Post

Cyberpunk 2077 patch 2.12 is now available, Patch Notes and more

Next Post

PlayStation Plus Monthly Games for March Revealed

Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

RELATEDPOSTS

electronic arts
News

EA confirms layoffs across all four Battlefield studios despite Battlefield 6’s seven‑million launch sales

March 9, 2026
News

EA restructures Full Circle as layoffs hit skate. developer

February 25, 2026
News

Modder gets Anthem running without EA servers and the subreddit will stay open

January 21, 2026
News

Anthem shuts down January 12, and it really felt like a near miss for BioWare

January 10, 2026
Patch Notes

skate. Update 0.29.5 arrives December 15 with fixes and UI tweaks

December 12, 2025
electronic arts
News

Saudi Arabia’s Public Investment Fund would control 93.4% of EA if the buyout goes through

December 2, 2025

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Upcoming Games

  1. Neve

    Neve

    Releases March 17, 2026 in 6 hr 43 min

    PC (Microsoft Windows)

  2. Sphere Shootout

    Sphere Shootout

    Releases March 17, 2026 in 6 hr 43 min

    PC (Microsoft Windows)

  3. Pretend Cars Racing 2

    Pretend Cars Racing 2

    Releases March 17, 2026 in 6 hr 43 min

    PC (Microsoft Windows)

  4. College Basketball Manager

    College Basketball Manager

    Releases March 17, 2026 in 6 hr 43 min

    PC (Microsoft Windows)

  5. Valkyrie Destruction

    Valkyrie Destruction

    Releases March 17, 2026 in 6 hr 43 min

    PC (Microsoft Windows)

View full release calendar →

CPGPATCH NOTES

Patch Notes

Delta Force’s March update adds a free M249 skin and the Death Rose lucky draw

by Angel Kicevski
March 12, 2026
Patch Notes

Apex Legends patch fixes Epyon’s Lash crash, Gundam badge art, and Firing Range announcer

by Angel Kicevski
March 11, 2026
News

Midnight hotfixes (March 11, 2026): Guardian Druid fixes, Sundering Roar tuning and dungeon adjustments

by Angel Kicevski
March 11, 2026

About Us

We are CPG - Console & PC Gaming, an independent, family-run website providing fresh news, updates, reviews, interviews, guides, and other bits and pieces from the gaming industry.

Read more

  • About Us – Our Story
  • Privacy Policy
  • Contact

© 2025 CPG - Console & PC Gaming

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In
  • Home
  • News
  • PC
  • PS5
  • Xbox
  • Switch
  • Mobile
  • Reviews
  • Esports
  • Guides
    • Lost Ark
    • Gray Zone Warfare
      • Artisan
      • Banshee
      • Gunny
      • Handshake
      • Lab Rat
      • Turncoat
    • Escape From Tarkov
      • Jaeger
      • Mechanic
      • Peacekeeper
      • Prapor
      • Ragman
      • Skier
      • Therapist

© 2025 CPG - Console & PC Gaming