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Dynamo Rapid Overdrive Full Damage Build

Angel Kicevski by Angel Kicevski
August 29, 2024
in Dynamo
0
Home Guides Deadlock Dynamo

Dynamo is a weird Deadlock hero that always comes out of nowhere. Jokes aside, he might be a support, but he knows to pack some real firepower. That’s why we decided to make a full damage build for him, as he can do some serious damage.

Other than that, his laning phase is super strong with solid damage output in the early minutes, which makes him a favorite among the other players and everyone would love to duel with him. He can also go back and just heal himself and his lane partner quite a bit, which makes him a tough laner.

Early Game / Laning Stage

If everything goes well, make sure you buy Basic Magazine and Close Quarters first. If you are having a rough time staying on the lane, you can just rush Restorative Shot. If you’re demolishing people, then you should go more offensively and get Rapid Rounds.

Tip: Hover over the icons below to get more details about each item!
Basic Magazine

Basic Magazine

§ 500

+24% Ammo

+15% Weapon Damage

Basic Magazine

Close Quarters

Close Quarters

§ 500

+85 Bullet Shield Health

+90 Bullet Shield Health

Deal additional Weapon Damage when in close range to your target.

+25% Weapon Damage (Conditional)

15m Close Range

Close Quarters

High Velocity Mag

High Velocity Mag

§ 500

+30% Bullet Velocity

+14% Weapon Damage

+50 Bullet Shield Health

High Velocity Mag

Rapid Rounds

Rapid Rounds

§ 500

+12% Fire Rate

+1 m/s Sprint Speed

-50 Max Health

Rapid Rounds

Situational:

Restorative Shot

Restorative Shot

§ 500

+7% Bullet Resist

+8% Weapon Damage

Your next bullet will heal you based on what target you hit.

+35 Healing From Heroes

+10 Healing From NPCs

6s Duration

Restorative Shot

Sprint Boots

Sprint Boots

§ 500

+2m/s Sprint Speed

+1 Health Regen

+4% Weapon Damage

Is component of: Enduring Speed

Sprint Boots

Extra Charge

Extra Charge

§ 500

+1 Bonus Ability Charges

+10% Cooldown Reduction For Charged Abilities

+6% Weapon Damage

Is component of: Rapid Recharge

Extra Charge

Mystic Burst

Mystic Burst

§ 500

+40 Spirit Shield Health

+6% Weapon Damage

Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.

35 Bonus Damage

Is component of: Improved Burst

Mystic Burst

Mid Game / Ganking Time

The same applies here, if you’re feeling confident, then go for the offensive items, if not, you should go with something more defensive. I mean his ultimate is a very powerful ability, and if you’re getting into a lot of fights, then you should maybe go for improved cooldown too. If you’re feeling confident, go for more offensive items.

Combat Barrier

Combat Barrier

§ 1,250

+300 Bullet Shield Health

While you have a Bullet Shield, gain Weapon Damage and Fire Rate.

+28% Weapon Damage While Shielded

+8% Fire Rate While Shielded

Combat Barrier

Bullet Resist Shredder

Bullet Resist Shredder

§ 1,250

+100 Bonus Health

+5% Bullet Resist

Reduces Bullet Resist on enemies when you deal Spirit Damage.

-12% Bullet Resist (Conditional)

8s Duration

Bullet Resist Shredder

Improved Cooldown

Improved Cooldown

§ 1,250

+16% Cooldown Reduction

+1.5 Health Regen

Is component of: Superior Cooldown

Improved Cooldown

Situational:

Bullet Armor

Bullet Armor

§ 1,250

+20% Bullet Resist

+6% Weapon Damage

Is component of: Improved Bullet Armor

Bullet Armor

Spirit Armor

Spirit Armor

§ 1,250

+20% Spirit Resist

+5 Spirit Power

Is component of: Improved Spirit Armor

Spirit Armor

Enduring Speed

Enduring Speed

§ 1,750

+1.4 m/s Move Speed

+2m/s Sprint Speed

+75 Bonus Health

+1.5 Health Regen

Reduces the effect of enemy Movement Slow.

+40% Movement Slow Resist

Enduring Speed

Debuff Reducer

Debuff Reducer

§ 1,250

+75 Bonus Health

+6% Weapon Damage

Reduces the duration of all negative effects applied to you.

30% Debuff Resist

Is component of: Debuff Remover

Debuff Reducer

Late Game

As you’re heading in the late game, you should prioritize your best items according to the enemy lineup and fights. If you’re being destroyed, then go for Bullet or Spirit Armor (or both if needed), and if you are fine throughout the fights, you can jump straight for the Tier 4 weapons. Superior Cooldown only if you are playing around with your ultimate.

Pristine Emblem

Pristine Emblem

§ 3,000

+25% Weapon Damage

+12 Spirit Power

+12% Spirit Resist

Your attacks have additional Weapon Damage against enemies above 50% health.

+25% Weapon Damage (Conditional)

Pristine Emblem

Warp Stone

Warp Stone

§ 3,000

+20% Weapon Damage

+8 Spirit Power

Teleport straight ahead, gaining Bullet Resist.

+30% Bullet Resist (Conditional)

13m Teleport Range

5s Buff Duration

Warp Stone

Point Blank

Point Blank

§ 3,500

+15% Bullet Resist

+1 Stamina

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.

+45% Weapon Damage (Conditional)

+25% Movement Slow (Conditional)

2s Slow Duration

15m Close Range

Point Blank

Intensifying Magazine

Intensifying Magazine

§ 3,000

+25% Ammo

+20% Weapon Damage

Increases Weapon Damage as you continuously fire your weapon.

+75% Max Weapon Damage (Conditional)

3s Time for Max Damage

Ramps down to 0% when stopping

Intensifying Magazine

Situational:

Improved Bullet Armor

Improved Bullet Armor

§ 4,250

+45% Bullet Resist

+10% Weapon Damage

Components: Bullet Armor

Improved Bullet Armor

Improved Spirit Armor

Improved Spirit Armor

§ 4,250

+45% Spirit Resist

+8 Spirit Power

Components: Spirit Armor

Improved Spirit Armor

Debuff Remover

Debuff Remover

§ 4,250

+125 Bonus Health

+20% Weapon Damage

Reduces the duration of all negative effects applied to you.

35% Debuff Resist

Active: Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. Cannot be used while Stunned or Slept.

+3m/s Movement Speed (Conditional)

3s Duration

Debuff Remover

Improved Burst

Improved Burst

§ 3,500

+100 Spirit Shield Health

+8% Weapon Damage

Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit. Targets are immune to the effects of Improved Burst for 5s after taking damage from it.

+10% Max Health Bonus Damage (Conditional)

Improved Burst

Superior Cooldown

Superior Cooldown

§ 4,250

+32% Imbued Ability Cooldown Reduction

+26% Non-Imbued Ability Cooldown Reduction

+4 Health Regen

Components: Improved Cooldown

Superior Cooldown

Luxury Items

If you’re too powerful, even though you’re playing support, get Glass Cannon. If you’re struggling to survive, I’d suggest you go for something else from the listed items below. If, for some reason, you have decided to go defensive and play around your ultimate, then use Phantom Strike to make big plays. For more damage, get Siphon Bullets and pair them with a Crippling Shot if they have high resistances.

Glass Cannon

Glass Cannon

§ 6,300

+70% Weapon Damage

+10% Fire Rate

+1 m/s Move Speed

-15% Max Health

Each hero kill grants permanent Weapon Damage (up to a max of 5 times). Death results in the loss of 1 stack.

+10% Weapon Damage per Kill (Conditional)

Glass Cannon

Crippling Headshot

Crippling Headshot

§ 6,300

+20% Weapon Damage

+10% Bullet Lifesteal

+10% Spirit Lifesteal

Headshots reduce target's Bullet and Spirit Resist.

-24% Bullet Resist Reduction

-24% Spirit Resist Reduction

5s Debuff Duration

Crippling Headshot

Siphon Bullets

Siphon Bullets

§ 6,300

+28% Weapon Damage

Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.

+45 Max HP Steal Per Bullet

20s Steal Duration

0.8s Max Frequency

Siphon Bullets

Unstoppable

Unstoppable

§ 6,300

+150 Bonus Health

+15% Spirit Resist

+1 m/s Move Speed

+12 Spirit Power

Active: Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. Can be cast while channeling.

6s Duration

60s Cooldown

Unstoppable

Situational:

Phantom Strike

Phantom Strike

§ 6,300

+15% Bullet Resist

+30% Weapon Damage

Active: Teleport to an enemy target, applying Disarm, Slow, and dealing damage.

3s Disarm & Slow Duration

+50% Movement Slow (Conditional)

150 Spirit Damage

25m Cast Range

Phantom Strike

Inhibitor

Inhibitor

§ 6,300

+25% Weapon Damage

+175 Bonus Health

Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.

+25% Movement Slow (Conditional)

-35% Damage Penalty (Conditional)

2.5s Debuff Duration

Inhibitor

Leech

Leech

§ 6,300

+35% Spirit Lifesteal

+35% Bullet Lifesteal

+175 Bonus Health

+12 Spirit Power

+15% Weapon Damage

Leech

Curse

Curse

§ 6,300

+20% Weapon Damage

+8 Spirit Power

Active: Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.

Silenced Status Effect

3.25s Duration

20m Cast Range

Curse

Tags: DeadlockDynamo
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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