Dying Light: The Beast gets a full review after roughly 40 hours of play. I have examined movement, combat systems, pacing, and how the title reconnects with the franchise while delivering a compact, violent campaign that leans into night-time fear, and I must say, I still cannot stop playing. So far, it looks super good, and I am literally so into it.
Techland confirmed that the project was referred to internally as “Dying Light 3“. The studio expanded a planned DLC into a standalone release, which explains the scope and ambition behind many of the systems. Gameplay emphasizes tight movement and brutal melee. Grappling equipment is gated into the midgame, which slows vertical play early on but helps pace power growth. Night sections bring back raw dread from the original game and feel genuinely dangerous on every setting.
Kyle Crane returns with Roger Craig Smith back on voice duties, and the supporting cast backs up big set pieces and several well-staged twists. Cutscenes outside the first-person view and Olivier Derivière’s score add cinematic weight to moments that land emotionally and viscerally. Combat rewards aggression and improvisation, with limb-ripping executions and rage-powered moves standing out. Humans and mutants force a mix of stealth and all-out confrontations that rarely overstay their welcome.
The verdict is quite clear here, and I’d score the game 9/10 so far, but I still want to give myself some time to play before I conclude. Pacing, atmosphere, and the return to a grounded, brutal formula make it a standout in the series. Keep in mind that I am still immersed in the game and exploring what we can do beyond the main missions, etc. So stay tuned for more info as I am updating this piece.
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The Review
Dying Light: The Beast
This definitely has to be one of the best Dying Light game in the series, marking the harsh return of Kyle to the game!
PROS
- Combat
- Vegetation
- Environment
- Gameplay
- Parkour
CONS
- XP Gains feel odd