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Home Patch Notes

Dying Light 2 Update 1.23 Brings Summer Vibes and UGC Event to Villedor

Techland’s 1.23 patch introduces a four-week community event and fixes across gameplay and co-op.

Angel Kicevski by Angel Kicevski
June 26, 2025
in Patch Notes, PC, PS5, Xbox
0

Techland has just dropped the full details for the Dying Light 2 1.23 patch, which ushers in a summer-themed update set in the city of Villedor. This patch is all about shining a spotlight on player creativity with a special event focused on user-generated content (UGC), alongside a slew of fixes and tweaks across co-op, gameplay, and technical areas.

What makes this update stand out is the four-week UGC event where fans get to try out some pretty wild maps and visual mods. It’s a great way to break the usual routine and celebrate the community’s efforts. Plus, there’s a slick new bundle from the Dying Light 2 x Balatro collaboration that adds some fresh swag to the game.

Dying Light 2 Update 1.23 – Key Highlights

The UGC event is the crown jewel of the patch. It runs from June 26 through July 23 and cycles through a variety of player-made maps and mods every week:

  • June 26 to July 2: LFG, Lunar Heist, Dying Guys
  • July 3 to July 9: Desert Fury, The Intersection, Harran Prison
  • July 10 to July 16: Holy Bullets, Aiden’s Nightmare, Island Marathon
  • July 17 to July 23: Ancient Colosseum, Ruins of Hope, Fish Hunt

And if you’re wondering about that Balatro crossover, it’s delivering a cool new bundle with distinct items for players to snag.

Full Patch Notes for Dying Light 2 Update 1.23

Co-Op Fixes:

  • Fixed full sessions still showing up in the multiplayer list despite using “Call for Help”
  • Addressed friends sometimes appearing offline, blocking invites or joins
  • Resolved black screen and loss of controls for the Peer during dialogue before the Hubert chase in “The Only Way Out” quest
  • Fixed occasional display of another player’s model in menu tabs
  • Corrected issue where all players respawned with the host when the host died last and peers were down

Tower Raid Improvements:

  • Fixed inventory button on controller deactivating after first use during runs
  • Standardized blueprint upgrade strings and button prompts
  • Infected now properly run on lamps without animation glitches
  • Weapons no longer clip through elevator roofs when jumping
  • Adjusted layouts on floors 1, 8, and 18 slightly

Gameplay Adjustments:

  • Increased default immunity time by 50%
  • Fixed spawn trigger in “Crystal White” quest that caused Renegades to despawn
  • Removed duplicate elemental weapons available for purchase from Jai
  • Corrected stamina usage cancelation when dodging before attack animation completes
  • Fixed delayed appearance of polearms during top-down attacks after double jump
  • Improved Waltz’s attack behavior
  • Made Infected Blade blueprint visible and upgradable in Craftmaster’s menu
  • Enabled upgrading Reinforcement and Empowerment mods to level 8
  • Fixed incorrect pop-up when quitting Photo Mode
  • Aligned blueprint rarity display between Jai’s shop and Tower Raid runs
  • Resolved player getting stuck on book piles in the Prologue
  • Fixed missing downed/death animation before death screen
  • Clarified Stone Charm compatibility with Heat, Shock, and Toxic mods

Technical Fixes:

  • Disabled DLC weapons after uninstalling DLC
  • Fixed launch issues on certain PlayStation 4 and 5 builds
  • Corrected interior lighting issues
  • Prevented mods from activating automatically on Xbox Series X|S after restart
  • Fixed audio issues and crashes when exiting City map to main menu
  • Addressed multiple telemetry crashes on PlayStation and Xbox
  • Fixed game failing to start after interrupted outro cutscene when loading save
  • Corrected weapon animation bug when blocking and dashing with gamepad
  • Added missing subtitles for Fire Brigade Bundle in all languages
  • Improved transition button on Sola’s rewards screen
  • Fixed broken terrain textures in Prologue
  • Corrected tree behavior during cutscenes
  • Fixed visible holes through ground textures in Prologue
  • Removed grass inside buildings
  • Aligned transition between deep water and surface water
Tags: Dying Light 2
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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