Techland has just dropped the full details for the Dying Light 2 1.23 patch, which ushers in a summer-themed update set in the city of Villedor. This patch is all about shining a spotlight on player creativity with a special event focused on user-generated content (UGC), alongside a slew of fixes and tweaks across co-op, gameplay, and technical areas.
What makes this update stand out is the four-week UGC event where fans get to try out some pretty wild maps and visual mods. It’s a great way to break the usual routine and celebrate the community’s efforts. Plus, there’s a slick new bundle from the Dying Light 2 x Balatro collaboration that adds some fresh swag to the game.
Dying Light 2 Update 1.23 – Key Highlights
The UGC event is the crown jewel of the patch. It runs from June 26 through July 23 and cycles through a variety of player-made maps and mods every week:
- June 26 to July 2: LFG, Lunar Heist, Dying Guys
- July 3 to July 9: Desert Fury, The Intersection, Harran Prison
- July 10 to July 16: Holy Bullets, Aiden’s Nightmare, Island Marathon
- July 17 to July 23: Ancient Colosseum, Ruins of Hope, Fish Hunt
And if you’re wondering about that Balatro crossover, it’s delivering a cool new bundle with distinct items for players to snag.
Full Patch Notes for Dying Light 2 Update 1.23
Co-Op Fixes:
- Fixed full sessions still showing up in the multiplayer list despite using “Call for Help”
- Addressed friends sometimes appearing offline, blocking invites or joins
- Resolved black screen and loss of controls for the Peer during dialogue before the Hubert chase in “The Only Way Out” quest
- Fixed occasional display of another player’s model in menu tabs
- Corrected issue where all players respawned with the host when the host died last and peers were down
Tower Raid Improvements:
- Fixed inventory button on controller deactivating after first use during runs
- Standardized blueprint upgrade strings and button prompts
- Infected now properly run on lamps without animation glitches
- Weapons no longer clip through elevator roofs when jumping
- Adjusted layouts on floors 1, 8, and 18 slightly
Gameplay Adjustments:
- Increased default immunity time by 50%
- Fixed spawn trigger in “Crystal White” quest that caused Renegades to despawn
- Removed duplicate elemental weapons available for purchase from Jai
- Corrected stamina usage cancelation when dodging before attack animation completes
- Fixed delayed appearance of polearms during top-down attacks after double jump
- Improved Waltz’s attack behavior
- Made Infected Blade blueprint visible and upgradable in Craftmaster’s menu
- Enabled upgrading Reinforcement and Empowerment mods to level 8
- Fixed incorrect pop-up when quitting Photo Mode
- Aligned blueprint rarity display between Jai’s shop and Tower Raid runs
- Resolved player getting stuck on book piles in the Prologue
- Fixed missing downed/death animation before death screen
- Clarified Stone Charm compatibility with Heat, Shock, and Toxic mods
Technical Fixes:
- Disabled DLC weapons after uninstalling DLC
- Fixed launch issues on certain PlayStation 4 and 5 builds
- Corrected interior lighting issues
- Prevented mods from activating automatically on Xbox Series X|S after restart
- Fixed audio issues and crashes when exiting City map to main menu
- Addressed multiple telemetry crashes on PlayStation and Xbox
- Fixed game failing to start after interrupted outro cutscene when loading save
- Corrected weapon animation bug when blocking and dashing with gamepad
- Added missing subtitles for Fire Brigade Bundle in all languages
- Improved transition button on Sola’s rewards screen
- Fixed broken terrain textures in Prologue
- Corrected tree behavior during cutscenes
- Fixed visible holes through ground textures in Prologue
- Removed grass inside buildings
- Aligned transition between deep water and surface water