Dune: Awakening just got a fresh update with patch 1.1.15.0, and it’s packed with changes that affect loot drops, PvP zone behavior, and some important fixes. Whether you’re trekking the Deep Desert or duking it out in PvP, these tweaks might shift how you play.
Let’s get into the details.
Features and Changes
Deep Desert, End Game, and Landsraad
- Tier 6 resources can now be collected across wider areas in the PvE part of the Deep Desert.
- We added an element of randomization to the respawn timer of unique loot containers in the Deep Desert.
- The plastanium tier crafting components were split up to drop based on the content location: Imperial Testing Stations, Caves, or Shipwrecks, with each of them dropping their own selection of components. Fallen Shipwrecks and Buried Treasure can drop components from any location.
- Added a chance of a different selection of Uniques drop in PvE loot in Deep Desert.
- The spawn rate of medium fields increased from 5 back to 8, and of the small spice fields increased from 22 to 30.
- The delay for leaving a PvP security zone increased from 5 to 30 seconds to prevent border camping and allow PvP players to protect their area.
- Changed Landsraad tasks to allow for Kill and Delivery Contribution to happen after the task has been completed but awarding only personal contribution. (i.e., which faction won and how many guild votes were awarded are unaffected by contributions made after the task was completed by one faction).
Other:
- Improved game stability.
- Reduced the cases where the sandworm can push vehicles under terrain.
- Added a new audio alert for the PvP zone change.
FIXES
- Fixed an issue where the Harkonnen faction recruitment contract “Do you have what it takes?” could sometimes get stuck and couldn’t be completed if you exited the dialogue with Maxim Kazmir before selecting the line “It says here that you’re looking for recruits“ to complete the contract.
- Fixed an issue where contract rewards dropped on the ground if your inventory was full, which could lead to situations where you would miss them. Now rewards can only be claimed when there is enough space in your inventory.
- Fixed an issue where vehicle modules wouldn’t highlight properly after the player had applied a customization variant.
- Fixed an issue where the positioning of a pentashield surface could overlap with an existing pentashield surface.
- Fixed an exploit that would allow building a vehicle with items from another player’s inventory.
These changes indicate that the developers are carefully tuning both loot and PvP mechanics while addressing bugs that could frustrate players. The 30-second PvP zone delay is a notable tweak; defending your area just got a bit easier, but does this slow down the action too much? The random loot in the Deep Desert could disrupt farming runs in unexpected ways.
If you’re playing Dune: Awakening, you might want to restart Steam to get the update. Keep an eye on official channels for any announcements of downtime.
What do you think about these changes? Will the longer PvP zone delay improve fights or simply prolong them?