Funcom’s June 18 update for Dune: Awakening just landed, and it’s shaking things up with some pretty noticeable changes. The patch focuses on tweaking respawn timers in PvP zones and stops players from taking damage when hit by vehicles, which honestly sounds like a relief! If you’ve been roaming the deserts and frustrated by sudden deaths or weird vehicle hits, this patch might smooth out those rough edges.
One of the big shifts is in how respawns work during PvP. Your first respawn after dying will take 70 seconds, but every respawn after that jumps to 115 seconds. That’s a pretty big jump that could change how you plan your battles and retreats. It’s bold for the devs to mess with core gameplay like this, but it might add a new layer of tension and strategy. Also, no more damage from vehicles! I mean, who wants to get hurt by a speeding ornithopter? It’s a nice quality of life fix that should help when you’re on foot and dodging traffic in the desert.
Dune: Awakening 1.1.0.15 Patch Notes (June 18)
Changes
- Respawn timeout in PvP zones adjusted: first respawn takes 70 seconds, subsequent respawns take 115 seconds.
- Removed Dvyetz Ornithopter Engine Mk5 Schematic from loot tables as it was deprecated.
- Players no longer take damage when hit by vehicles.
- Unstuck feature disabled when in vehicles or on the Overland Map to prevent issues.
- Service messages like server restart alerts now appear at the upper center of the screen for better visibility.
- Respawning across maps now requires manual typing of “Respawn” in confirmation popup.
- Notification pop-up added when selecting Private servers tab in Server Browser.
- Additional improvements to game server and client stability.
Fixes
- Fixed client freeze when crossing Deep Desert server border.
- Fixed issue preventing players from abandoning shared bases via map marker.
- Corrected dart trails from Maula Pistol deviating from intended direction.
- Fixed immediate respawn bug for Atreides Leader in The current Contract – Mentat – Cataloging Defectors.
- Fixed crash when restoring vehicles with Vehicle Backup Tool.
- Prevented moving Crysknifes into storage containers by swapping with other items.
- Fixed bug where Landsraad refining bonus didn’t apply with multiple resource instances.
- Resolved issue causing loss of Solaris deposited in bank.
- Service alert notifications no longer blocked by other notifications.
- Fixed faction storyline progression block caused by early exit from Anton Tolliver dialogue.
- Patched exploit allowing damage to other players’ bases with cutteray.
- Fixed Research Journey steps not completing retroactively if in vehicle during research.
- Closed exploit allowing removal of water from non-existent deathstill.
- Fixed exploit allowing firing salvo of projectiles.
Honestly, the fixes cover a lot of ground, from freezing problems to exploits. It’s clear Funcom is on the case, trying to patch up all the little annoyances and bugs in a survival game like this.