Dune Awakening by Funcom received a client-side 1.2.0.0 Hotfix 1 that requires a Steam download and restart, and servers were briefly taken offline while fixes for rendering crashes, radiation effects, inventory bugs, and quest progression problems were applied; players should see the update appear automatically or restart Steam.
The update requires a client download and a restart if the patch does not appear automatically. Server stability was addressed alongside a client rendering crash tied to the disabled Lumen option. That should help. Several quest blockers were repaired, including a missing Ugo Firenze line and a canceled Dhood Shazz conversation, and boss and loot encounters were tightened so they progress after death or are no longer repeatable. The update is live on PC via Steam and removes problematic CHOAM crate items from inventories to prevent permanent glitches.
Patch Notes – 1.2.0.0 Hotfix 1
FIXES
- Fixed a rendering client crash that could happen with the disabled Lumen option in the settings.
- Fixed various minor issues that led to server crashes.
- Fixed a recent known issue where radiation sometimes did not affect the player.
- Fixed an issue where the CHOAM cargo crates couldn’t be removed from inventory. As part of the fix, all CHOAM cargo crates have been removed from players’ inventories.
- Fixed an issue with a missing dialogue with Ugo Firenze in the “Bouncer Duty” contract, if “The Call” journey was also tracked.
- Fixed an issue with the new trainer armors dropping on the ground if the player’s inventory was full. These armor are now provided as customization variants and schematics, to be crafted.
- Fixed an issue where the dialogue with Dhood Shazz would be canceled if players kept running upon entering the Banquet Hall.
- Fixed players’ accounts that had duplicated emotes and abilities that prevented them from obtaining the new DLC emotes.
- Fixed an issue where the”Digging Deeper” contract could be retaken multiple times.
- Fixed an issue where the Ecolab B boss fight would not progress if a player died and respawned inside the encounter.
- Fixed an issue where chests in Deep Desert Imperial Testing Stations could be looted multiple times.
- Fixed issue where the player who had started on the Lost Harvest DLC and then disconnected from the game would be placed at the entrance to the journey, but always in Sietch Abbir.
Share your thoughts in the comments… and tell us what you noticed, tagging X and Bluesky with impressions and screenshots.