Escape from Duckov, a feathered riff on the extraction shooter template, blasted onto Steam this week and appears to have translated curiosity into cash—reportedly selling more than 200,000 copies within 24 hours of launch. Developed by Team Soda and published by Bilibili, Escape from Duckov strips Tarkov’s dour human drama down to something that looks almost playful on the surface: anthropomorphized birds, base-building hideouts, and the same teeth-grinding extraction tension underneath. Don’t let the art style fool you; players say raids can get brutally precise and punishing.
According to the initial reporting and public Steam metrics, the game shot into Steam’s top sellers list in its debut window and notched an all-time player peak north of 100,000 around launch. SteamDB’s app page shows the spike in activity and is the clearest public record of the surge. SteamDB app page for Escape from Duckov charts the headline numbers; internal storefront positioning and a launch discount appear to have helped the game climb both sales and wishlists almost immediately.
The reaction has been…unexpectedly wholesome for an extraction shooter. Escape from Duckov hit the top-sellers list, climbed wishlist ranks pre-launch, and briefly sat among the most-played extraction titles, an odd little crown to wear beside grimmer competitors.
For readers who want more context on how Duckov positions itself relative to Tarkov, earlier consolepcgaming coverage examines the tone and mechanics differences in more detail: Tarkov-like by name but not by nature, Escape From Duckov is already flying on Steam. Team Soda has positioned the game as PvE for now, though success like this can accelerate plans and roadmaps. If the bird-shaped raids keep filling lobbies, expect the developer to feel emboldened about future modes and monetization experiments.
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