It’s always a pleasure to come together as a community and celebrate the little victories in our gaming journeys. Recently, Dragon Age: The Veilguard developers released Patch 5, now live and ready for players. This update focuses on quality-of-life changes while addressing several pesky bugs that may have interrupted your gameplay experience. Let’s take a closer look at what’s new!
The team thanked players for their engagement with the game since its launch. With stability firmly in place, they are shifting their focus toward monitoring any potential game-breaking issues that might arise. Dareth spiral to that! The developers seem keen on maintaining the game’s charm while watching for any unexpected hiccups along the way.
Quality of Life Changes:
- Recommended levels have been added to side quests that players may receive at significantly lower levels.
Bug Fixes:
- Fixed an issue where Rook could only flirt with Lucanis in a specific conversation.
- Fixed an issue with the Regrets of The Dread Wolf quest not triggering properly or stopping Rook with an invisible wall in the Crossroads.
- Fixed a blocking issue with a puzzle in the Converged City area of the Crossroads.
- Fixed an issue with the “Imperium’s Resolve” armor causing negative damage instead of the intended zero fire, cold, necrotic, and electric damage.
- Fixed excessive clipping on Taash’s “Rivain’s Legacy” armor.
- Fixed an issue that prevented some Rooks from changing the runes on their lyrium dagger.
- Fixed an issue with the Medium Armor Mastery skill for Warriors.
- Fixed a spot on Rivain’s beach where Rook could get stuck in a cycle of drowning, never to be pulled out of water by their companions.
- Fixed a typo on a note Rook can find in Dock Town.
- Fixed an issue that caused photo mode screenshots to be noticeably worse quality when HDR was turned to “On.”
- Fixed an issue that was causing the photo mode screenshot location to still be shown on screen.
- Fixed an issue that caused fireflies in the opening area of the Crossroads to flicker at an alarming rate on specific settings.
- Fixed a lighting issue in one of the conversations with the whole team in Lighthouse.
- Fixed an issue in Mirror of Transformation that blocked players from zooming in and out with mouse scroll wheel.
- Fixed an issue where Objective Marker Visibility was not updated when exploration preset was changed within other options in Exploration sub-category.
- A few adjustments were made to game credits as well!
If you’d like more details from the source, check it out here. It’s always interesting to see how these updates transform our experiences within games we love so much. Have you encountered any amusing bugs or quirky moments during your playthrough?