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Home Patch Notes

Dragon Age: The Veilguard – Patch 1 is Live!

Angel Kicevski by Angel Kicevski
November 7, 2024
in Patch Notes
0

Hey there, fellow adventurers! Can you believe it? A week has flown by since we plunged headfirst into the sprawling world of Dragon Age: The Veilguard. Whether you’ve been slaying demons or just trying to figure out why your character keeps getting stuck in walls (seriously, what’s up with that?), Bioware has rolled out our first patch today. This isn’t just any patch; it’s packed with quality-of-life tweaks and some much-needed bug fixes designed to enhance our epic journey through Thedas.

Now, let’s dive into the nitty-gritty of what’s new, shall we? If you’ve been watching those pesky bugs, like I have, you’ll be relieved to see some solid improvements. Check out the full Patch Notes below:

Dragon Age The Veilguard Patch 1 – Live Now!

N7 Day Content:

  • Rook can find a new N7 day appearance in the Lighthouse. This is a cosmetic-only armor.

Bug Fixes:

  • Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU.
  • Eliminated the cause of a small number of crashes.
  • Updated XeSS version to 1.3.1.
  • Fixed an issue where some customizations were not applied to the Inquisitor correctly in one of the ending scenes.
  • Fixed a bug that caused Companion Skill Points to reset.
  • Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
  • Harding now has arrows in her quiver and is ready for battle.
  • Global banter should no longer start too early.
  • Harding and Taash banter no longer repeats indefinitely.
  • Fixed potential issues that could occur if a player fast traveled during a quest.
  • Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
  • Updated a number of assets to improve visual performance over long distances.
  • Fixed several distance “pop-ins” on level art assets.
  • Added collision to several assets that were missing it.
  • Fixed a minor texture issue with codex art.
  • Added haptics to a number of interactions and events.
  • Fixed lip sync in some ambient scenes.
  • Adjusted audio balance on several assets.
  • Changing equipment no longer disables helmet voice processing.
  • Fixed several objective markers that were spawning improperly.
  • Cleaned up certain interactions between Skills that caused them to not behave as described.
  • Apparitions generated by Iron Veil will now attack Razikale.
  • Entropic Spheres now behave properly on vertical surfaces.
  • Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
  • Fixed a rare issue where Rogues would not hold their bow while aiming down sights.

Made the detailed-stats screen more readable.

This list goes on, there are tweaks for everything from NPC necks growing unexpectedly (seriously?) to fixing creepy corpse movements during cutscenes (thank goodness!). It feels like Bioware really listened this time around, addressing both major glitches and those little annoyances that can turn an epic quest into an exercise in frustration.

If you’re anything like me, and I know you are, you want every ounce of immersion possible when exploring such rich lore and landscapes. So grab your controller or keyboard, jump back into The Veilguard, and enjoy these enhancements! And remember, this is just the beginning, more patches are promised down the line, ensuring our adventures continue without too many hiccups.

If you’d like more details or want to share your own experiences navigating these updates, or even if you’ve got tales about how your character met their demise at the hands of particularly cruel AI, drop them below! Let’s keep this conversation going because every hero needs their tale told!

Tags: dragon age the veilguard
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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