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Home News

Dota 2 stutters like crazy after the last 7.31d patch

Margarita Kicevski by Margarita Kicevski
June 10, 2022 - Updated on November 28, 2025
in News
0

Players have already shown their frustration after Valve deployed a new patch for Dota 2. Dota 2’s latest 7.31d patch was supposed to fix a couple of issues and introduce further item balancing but introduced new types of problems players have to deal with. There are tons of reports on this issue, and the community is trying to attain Valve’s attention.

The latest Dota 2 update arrived yesterday, introducing a new Battle Report Update, allowing Dota Plus subscribers to enjoy additional benefits. The Battle Report gives a detailed overview of your recent Dota 2 events, such as matches, best heroes, win balance, and more. Nevertheless, the harassing stuttering issue is still lingering, and Valve hasn’t addressed it yet.

Let the war begin

The player frustration has found its place, and that is on Reddit, where tons of players discuss their most recent and unpleasant Dota 2 encounters. If you’re having familiar issues or cannot play like a decent human being, then this is your right spot:

Dota is unplayable right now
by inDotA2

Make sure you show your anger and hope that Valve sees it.

Could it be the rendering API?

Believe it or not, this update could’ve messed up the default DirectX renderer API. Speaking of rendering API, this update has already addressed a significant performance improvement aimed at removing hitching when playing with the Vulkan renderer. But that might have pretty much also messed up the default renderer. Therefore, if you’re having similar troubles, or cannot endure a smooth gameplay experience, then you might try swapping to the Vulkan Rendering API, as some people have already reported a better outcome by using it.

As per the official update post:

This update also includes a significant performance improvement aimed at removing hitching when playing with the Vulkan renderer. Dota now supports the VK_EXT_graphics_pipeline_library extension which eliminates draw time hitching due to shader compilation. This feature is currently supported only in the NVIDIA Vulkan Beta driver available https://developer.nvidia.com/vulkan-driver, with future support expected in mainline drivers by NVIDIA, AMD, and Intel.

Over on Github, a new Dota 2 issue has been opened that asks for reports by people encountering similar problems, which brings hopes of faster debugging.

Tags: Dota 2Valve
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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