Following the recent release of patch 7.34, Dota 2 has been suffering from a couple of issues for which Valve swiftly acted to get rid of them. In today’s update, the developer fixed plenty of heroes and mechanics.
Dota 2 Update – 8/9/2023
Since the release of 7.34 we’ve addressed several gameplay issues:
- Fixed an issue where issuing an alt-cast order while out of range and then changing alt-cast mode could result in the wrong variant of the ability being cast
- Fixed Holy Locket + Midas not working with Bad Juju
- Fixed Midas cooldowns being independent of each other
- Fixed an issue with Ninja Gear where it could apply smoke to allies while Phase Boots was active
- Fixed Revenant’s Brooch not showing passive attack speed bonus in the item description (this was only a display issue, attack speed bonus was always applied)
- Fixed Smoke of Deceit modifier not showing speed bonus and visibility radius on the client.
- Fixed various issues in glossary, tooltip, and patch note text
- Fixed missing description on Alchemist Corrosive Weaponry
- Fixed Anti-Mage Counterspell Ally being castable on enemies
- Fixed Beastmaster level 15 movespeed aura talent not working properly
- Fixed Beastmaster Call Of The Wild Hawk not behaving properly when dominated
- Fixed Brewmaster illusions always being in Earth Stance
- Fixed Centaur Hoof Stomp proccing magic stick on spell cast, rather than stomp being applied
- Fixed Centaur Hoof Stomp not being interrupted when stunned/silenced/hexed/etc.
- Fixed Crystal Maiden Crystal Clone Frostbite not lasting for creep duration on creeps
- Fixed Doom level 25 talent (Doom now mutes) not working
- Fixed an issue where Drow Multishot ceased firing too early
- Fixed Elder Titan not being able to toggle the Alt Cast ability on Echo Stomp after cast
- Fixed Invoker Wex cooldown reduction being multiplicative instead of additive
- Fixed Juggernaut Level 20 talent lifesteal not working properly
- Fixed Spirit Bear illusions triggering backlash damage on Lone Druid
- Fixed missing Spirit Link visuals with Lone Druid Scepter
- Fixed Meepo Earthbind having infinite range
- Fixed Morphling Morph illusion not properly removing abilities at the end of the illusion’s lifetime
- Fixed Morphling Morph illusion taking and giving and extra 100% damage
- Fixed Morphling Morph Scepter not properly using Lil’ Shredder charges when replicating Snapfire
- Fixed a crash when Morphling replicates Slark
- Fixed Ogre Magi’s multicast of Midas consuming multiple charges.
- Fixed Phantom Assassin Deadly Focus buff being purgable
- Fixed Phantom Assassin Deadly Focus buff being sometimes lost on missed or canceled attacks
- Fixed Puck’s Aghanims Scepter Dream Coil not hitting units that have invisibility, even if they are visible to Puck
- Fixed Rubick being able to steal Reality and getting Haunt as a result
- Fixed Dark Ascension resetting itself and other ultimate abilities when stolen by Rubick
- Fixed some joint issues with Tidehunter’s Dead in the Water chain
- Fixed Tusk still displaying Frozen Sigil in the ability list in some places
- Fixed Warlock imps being spawned inside of each other/impassable terrain
- Fixed Weaver shard Geminate attacks not applying on-attack modifiers
- Fixed Witch Doctor Death Ward Scepter bounce shots not being pure damage