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Home Patch Notes

Don’t Starve Together Game Update 615138 Patch Notes for June 19

Angel Kicevski by Angel Kicevski
June 18, 2024
in Patch Notes
0

Don’t Starve Together has released a new patch titled 615138, which fixes a couple of known bugs and issues. You can find the full list of patch notes below:

Don’t Starve Together Patch Notes for June 19

Changes

  • Shadow Merms and Shadow Merm Guards now ignore spider webs and don’t trigger them.
  • Merm with Shoddy Tools or Slightly Less Shoddy Tools will help clear Garden Detritus and dig Farm Soil.
  • Explored Wormholes will show brighter on the minimap while wearing the Rose-Colored Glasses and having the Shadow Seeker II skill.
  • Winona may dismiss Dark Vestiges by closely examining them again.
  • Inspectacles will keep their Cache Boxes to whichever world they belong to and will no longer spawn new ones in the caves.
    • Players testing in beta may need to teleport to a cache location if it is too far out of bounds once, to fix their current save state.
  • Inspectacles Cache Boxes will try to avoid intersecting with other solid objects.
  • Winona’s machines will now automatically sync with her skill tree levels.  (Existing machines may need to be redeployed once for this to start taking effect.)
  • Enlightened Strike will now dig up tree stumps instead of deleting them.
  • Shadow Strike now costs less energy and does a small amount of planar damage at the point of impact before spawning a patch of vines.  (The impact point does not scale with Explosive Volley skills, but the vine patch does.)
  • Increased the damage and duration of vines, and they no longer transfer aggro back to the catapult.
  • Catapults (and vines) no longer damage friendly followers.
  • All Catapult attacks no longer damage walls.
  • Redeploying a Catapult will fully restore its health.
  • Teletransport Station now costs energy when receiving teleports.
  • Portasol can now be used while mounted.
  • Winona will regain a minimum amount of sanity and/or hunger when rescued by Charlie, if her sanity and/or hunger are too low.
  • Crab King tweaks
    • Will taunt before healing
    • Will now re-ice after taking a threshold of damage or killing all the arms.
    • Claw AI improved.

Bug Fixes

  • Fixed crash when the pirate monkey’s boat gets a leak.
  • Fixed issues with saving/loading plugged boat leaks.
  • Fixed Knobbly Trees failing to grow to Above-Average Tree Trunks when saved offscreen.
  • Fixed issue with overlapping Above-Average Tree Trunk’s canopy shadows.
  • Fixed some scared stiff dug plants using an incorrect animation.
  • Fixed Malbatross destroying boat bumpers.
  • Fixed Skeeter Bomb’s impact damage missing from the Scrapbook.
  • Fixed Communal Kelp Dishes only working once per house.
  • Fixed King of the Merms and Merms not accepting Kelp Patch.
  • Wurt’s Mudslingers now respect the anti-terraforming area around the Ancient Gateway in the Atrium.
  • Fixed the player using the Bug Net animation when grabbing mosquitos with a hand slot item equipped.
  • Fixed Lil’ Itchy never perishing completely.
  • Fixed an issue with items sometimes being invisible when teleporting using the Portasol.
  • Fixed bug where Enlightened Strike was damaging walls.
  • Fixed bug with W.I.N.bot sometimes drifting when picked up and then dropped on the ground.
Tags: Don't Starve Together
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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