Patch Notes

Don’t Starve Together Game Update 615138 Patch Notes for June 19

Don’t Starve Together has released a new patch titled 615138, which fixes a couple of known bugs and issues. You can find the full list of patch notes below:

Don’t Starve Together Patch Notes for June 19

Changes

  • Shadow Merms and Shadow Merm Guards now ignore spider webs and don’t trigger them.
  • Merm with Shoddy Tools or Slightly Less Shoddy Tools will help clear Garden Detritus and dig Farm Soil.
  • Explored Wormholes will show brighter on the minimap while wearing the Rose-Colored Glasses and having the Shadow Seeker II skill.
  • Winona may dismiss Dark Vestiges by closely examining them again.
  • Inspectacles will keep their Cache Boxes to whichever world they belong to and will no longer spawn new ones in the caves.
    • Players testing in beta may need to teleport to a cache location if it is too far out of bounds once, to fix their current save state.
  • Inspectacles Cache Boxes will try to avoid intersecting with other solid objects.
  • Winona’s machines will now automatically sync with her skill tree levels.  (Existing machines may need to be redeployed once for this to start taking effect.)
  • Enlightened Strike will now dig up tree stumps instead of deleting them.
  • Shadow Strike now costs less energy and does a small amount of planar damage at the point of impact before spawning a patch of vines.  (The impact point does not scale with Explosive Volley skills, but the vine patch does.)
  • Increased the damage and duration of vines, and they no longer transfer aggro back to the catapult.
  • Catapults (and vines) no longer damage friendly followers.
  • All Catapult attacks no longer damage walls.
  • Redeploying a Catapult will fully restore its health.
  • Teletransport Station now costs energy when receiving teleports.
  • Portasol can now be used while mounted.
  • Winona will regain a minimum amount of sanity and/or hunger when rescued by Charlie, if her sanity and/or hunger are too low.
  • Crab King tweaks
    • Will taunt before healing
    • Will now re-ice after taking a threshold of damage or killing all the arms.
    • Claw AI improved.

Bug Fixes

  • Fixed crash when the pirate monkey’s boat gets a leak.
  • Fixed issues with saving/loading plugged boat leaks.
  • Fixed Knobbly Trees failing to grow to Above-Average Tree Trunks when saved offscreen.
  • Fixed issue with overlapping Above-Average Tree Trunk’s canopy shadows.
  • Fixed some scared stiff dug plants using an incorrect animation.
  • Fixed Malbatross destroying boat bumpers.
  • Fixed Skeeter Bomb’s impact damage missing from the Scrapbook.
  • Fixed Communal Kelp Dishes only working once per house.
  • Fixed King of the Merms and Merms not accepting Kelp Patch.
  • Wurt’s Mudslingers now respect the anti-terraforming area around the Ancient Gateway in the Atrium.
  • Fixed the player using the Bug Net animation when grabbing mosquitos with a hand slot item equipped.
  • Fixed Lil’ Itchy never perishing completely.
  • Fixed an issue with items sometimes being invisible when teleporting using the Portasol.
  • Fixed bug where Enlightened Strike was damaging walls.
  • Fixed bug with W.I.N.bot sometimes drifting when picked up and then dropped on the ground.

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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