Nvidia confirmed at CES 2026 that DLSS 4.5 is available now and is being delivered to all RTX GPU owners, bringing a new second-generation transformer model for super resolution and an expanded multi-frame generation system designed to boost frame rates and reduce visual artifacts.
The company’s presentation, including comments from Bryan Catanzaro, Nvidia’s VP of Applied Deep Learning Research, emphasized cleaner anti-aliasing, less ghosting, and “improved temporal stability” when using the new super resolution model. Catanzaro also said the update expands Multi Frame Generation abilities, and Nvidia showed examples where MFG 6x pushed frame counts significantly higher.
There’s a catch. Early comparisons Nvidia shared – notably a Black Myth Wukong side-by-side – showed DLSS 4 producing 185fps at MFG 4x versus DLSS 4.5 at MFG 6x producing 245fps, but with a reported 53ms of latency. That number underlines the trade-off many players already worry about: more frames on paper, but a perceptible increase in input delay when frame generation is pushed hard.
That tension is exactly why Nvidia Reflex matters here. Reflex has been the tool to fight the latency introduced by upscaling and frame gen, but DLSS 4.5 feels focused on image quality and throughput first. For players who prize competitive responsiveness, the math still favors native frames or much more conservative frame-gen settings unless Reflex is updated to match the newer MFG multipliers.
DLSS 4.5 also introduces Dynamic Frame Gen, a system Nvidia says will balance boosted frame rates against the display’s refresh behavior. Whether Dynamic Frame Gen and the retrained transformer model can hide or reduce the subjective latency and floatiness players report remains to be seen in hands-on tests. Read our CES 2026 DLSS 4.5 preview for deeper technical notes and for perspective on how this fits with Nvidia’s wider CES coverage see our piece about RTX 40-series frame generation support.
Video of Nvidia’s community update and demos are available from the company’s channel.
DLSS 4.5 is a useful update for players on older RTX hardware who primarily want better-looking ultra performance and performance upscaling, but it does not directly address the latency and input-feel concerns that have dogged aggressive frame generation. Competitive players and those sensitive to input lag should wait for detailed independent testing or for any Reflex-side adjustments from Nvidia that match the new MFG multipliers.
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