Buckle up because there’s some exciting news for all you Diablo IV players out there! The recent Patch 2.1.2 has just rolled out, and it’s a big one, especially if you’ve been playing as a Necromancer. After hearing some player concerns, Blizzard has swooped in to tackle those pesky bugs causing chaos!
The community has been buzzing about various glitches plaguing the Necromancer class, and it looks like the devs listened up and acted fast. It’s always such a relief when developers engage with their players and address issues head-on, like getting a warm hug after a tough battle!
Patch Notes Overview
BUG FIXES
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Fixed an issue where Blood Golem’s Upgrade would not increase its damage while the Golem was Healthy, which includes the increase from Ring of Mendeln, Shademist Aspect, and Aspect of Fel Gluttony.
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Fixed an issue where Skirmisher Skeleton Warriors would only deal increased damage from their basic attacks, and not from Ring of Mendeln or Shademist Aspect.
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Developer’s Note: The Tooltip for this effect will be updated in a future patch to correctly indicate that this is a multiplicative [x] damage increase.
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Fixed an issue where Ring of Mendeln, Shademist Aspect, and Aspect of Fel Gluttony were not increasing their damage from sources of Summoning Skill damage.
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Fixed an issue where Skeleton Priests were not correctly increasing the damage of Minions.
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Fixed an issue where Bone Spears spawned from Corpses or from your Minions would not Overpower targets within the Bone Prison when using Bone Duster’s Aspect.
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Fixed an issue where Bone Spear would occasionally not create the correct number of echoes when using Deathless Visage.
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Fixed an issue where the echoes from Deathless Visage would not occasionally not Overpower targets within the Bone Prison when using Bone Duster’s Aspect.
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Fixed an issue where Cold Skeleton Mage’s Upgrades would not function.
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Fixed an issue where Reaper Skeleton Warrior’s Upgrade would not correctly spawn a Corpse.
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Fixed an issue where Kalan’s Edict was not increasing the damage of your Minions, including the damage increase from Ring of Mendeln, Shademist Aspect, and Aspect of Fel Gluttony.
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Developer’s Note: Ring of Mendeln, Shademist Aspect, and Aspect of Fel Gluttony are intended to scale with all bonuses that increase your damage output. This includes sources like Aspect of Elements or from Critical Strike Damage, or the damage output of the specific Minion that are triggering them, such as Golem Damage, Kalan’s Edict, or the inherent bonus damage on Skirmishers. These effects are not Skills and are not Cast and thus do not benefit from the increases Locran’s Talisman or other effects that specifically affect Skills or Casts.
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This patch isn’t just about fixing what was broken; it also fine-tunes how we approach gameplay with our favorite classes. I mean, who doesn’t love seeing their character perform flawlessly? It really makes all the difference in those high-stakes encounters!
I’ve seen so many players on Reddit sharing their frustrations over these bugs, so this update couldn’t come at a better time! The team at ConsolePCGaming.com will keep an eye on player reactions as they dive back into the game post-patch. Are you excited to try out your revamped Necromancer? What are your thoughts?