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Diablo 4’s Reliquary UI Is Accidentally Costing Players $7.50 in Platinum

Players are unintentionally spending in-game currency due to confusing Reliquary system interface in Diablo 4.

Angel Kicevski by Angel Kicevski
June 17, 2025
in News, PC
0
Diablo 4

Diablo 4 players have accidentally lost around $7.50 worth of platinum, thanks to a poorly designed user interface in the game’s Reliquary system. This new feature, introduced in patch 2.2, was supposed to offer a customizable alternative to traditional battle passes, but it’s causing more headaches than rewards.

The Reliquary system lets players unlock items by collecting “favour tokens” earned through quests. Naturally, there’s an option to skip the grind by spending platinum. Here’s where things get messy: the button to purchase with platinum is smack dab in the middle of the screen, the same size and prominence as the free claim option using earned tokens. If you’re just clicking through the menus without paying close attention, it’s easy to tap that purchase button by mistake and lose platinum you weren’t planning to spend.

On consoles, the problem worsens. The default selection starts on the “cancel” button and requires two presses of the D-pad to reach the “claim” option. This odd setup makes accidental purchases even more likely when using a gamepad.

Adding to the confusion, there are three ways to buy Reliquaries. The Premium Battle Pass Bundle costs 1000 platinum (about $10/£8.30) and is cheaper than buying individual Reliquaries at 500 platinum each. But if you buy one separately, you lose access to that bundle. Then there’s the Deluxe Battle Pass Bundle, which costs a hefty 2,800 platinum (around $25/£21) and offers instant access to armor sets, wings, and a little owl pet items you could grind for otherwise. It’s a tough sell for the price.

The UI design’s flaw is more than just inconvenient. It almost feels like Blizzard’s setup encourages accidental double spending, or at least doesn’t try very hard to prevent it. You’d expect a confirmation screen before money is spent, or at least a more apparent distinction between free and paid options. Instead, players are left to be extra careful or pay the price without a second chance.

I understand that players should be cautious when real money is involved. However, good design usually helps prevent these slip-ups. The Reliquary system’s current setup doesn’t do that. It’s just kinda baffling that something so straightforward could be this confusing.

Tags: BlizzardDiablo 4
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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