Diablo 4 just got a fresh update that’s more than your usual bug fix patch. The new 1.090 update, which updates the game to build 2.3.1, will hit both consoles and PC. It’s a pretty sizable patch that adjusts class balances and squashes a bunch of bugs, so if you’re grinding away in Sanctuary, you might notice some of these changes soon.
Balance Changes Across Classes
First up, a lot of love (and some tweaks) went to skills and aspects for various classes. Here’s a quick look at some of the biggest balance updates:
Spiritborn (Vessel of Hatred)
- Aspect of Pestilence: Damage bonus increased from 35-75% to 50-90%.
- Payback: Damage increased from 125% to 150%.
- Razor Wings: Damage increased from 75% to 95%.
Barbarian
- Battle Trance: Lucky Hit Chance doubled from 10% to 20%, and damage bonus doubled from 15-30% to 30-60%.
- Double Swing: Damage increased from 66% to 85%.
- Hammer of the Ancients: Damage boosted from 110% to 175%.
- Rend: Bleeding damage increased from 120% to 135%.
- Upheaval: Damage increased from 132% to 200%.
- Whirlwind: Damage upped from 52% to 76%.
- Barbed Carapace: Thorns damage raised from 100% to 120%.
Druid
- Pulverize: Damage increased from 150% to 175%.
- Greatstaff of the Crone: Claw and Storm Strike now deal 100-250% increased damage (revised from previous scaling).
Necromancer
- Hulking Monstrosity Passive: Additional Golem damage sacrifice bonus increased from 35% to 60%.
Rogue
- Deathmask of Nirmitruq: Damage bonus increased from 70% to 100%.
- Breakneck Bandit’s Aspect: Damage increased from 25-45% to 35-55%.
Sorcerer
- Meteor: Impact damage increased from 120% to 140%.
- Aspect of Frozen Orbit: Frozen Orb damage increased from 30-50% to 50-70%.
- Aspect of Frozen Memories: Avalanche Vulnerable damage bonus increased from 50-75% to 75-100%.
Wow, Barbarians are getting some serious damage boosts, huh? And Sorcerers aren’t left behind either. It’s kinda cool to see these changes shaking up how some builds might perform.
Season of Sins of the Horadrim Updates
- Arcana will now be picked up automatically, which should save some clicking.
- Myriad Stone now grants temporary Attack Speed that stacks additively with permanent sources.
- In Nightmare Dungeons with the Equipment Delve affix, Horadric Artifact channel time reduced from 0.75 to 0.25 seconds and can no longer be interrupted by damage.
General Improvements and Rewards
- Clearing The Pit grants more Artificer’s Stones depending on tier.
- Legion Event completion rewards now include more salvage materials and Forgotten Souls on Torment difficulties.
- Horadric Chests in Nightmare Dungeons with the Horadric Materials Reserve affix award more salvage materials and Forgotten Souls.
- The Forgotten Wisdom affix for Nightmare Dungeons has been adjusted to share experience Motes with party members and increase their overall experience rewards.
Bug Fixes
Season of Sins of the Horadrim
- Fixed disappearing Horadric Gateways during the A Wanderer, Into Flames quest.
- Corrected Season Journey objective requirements and quest inconsistencies.
- Addressed issues with Grand Horadric Caches progression and party visibility of Cosmic Anomalies.
- Fixed multiple bugs involving Horadric Phials, Barbarian’s Iron Maelstrom, Druid’s Nature’s Fury, and more.
- Resolved duplication of Horadric Tomes and Gateways, and issues with Strongrooms appearing or not.
- Fixed weapon swapping halting Anomaly spawns.
- Corrected spawning of Nightmare Dungeon affix monsters in Horadric Strongrooms.
- Patched an exploit involving farming Strongrooms during Embers Yet Smolder quest.
- Fixed a seasonal quest bug that prevented completion if the player left the game after certain dialog.
Nightmare Dungeons
- Fixed deactivated affix counter reset issue in Escalating Nightmare.
- Addressed Horadric Reward cache not awarding items in Equipment Delve affix dungeons.
- Fixed Butcher not dropping loot in Bloody Mess Nightmare Dungeon Affix.
- Resolved Horadric Portal issues when party members left after activating sigils.
- Prevented Obducite Mine affix from appearing before level 60.
Gameplay Fixes
- Corrected X’Fal’s Corroded Signet visual effect radius.
- Fixed waypoint teleport failures after failed party member teleport attempts.
- Prevented Astaroth fight resets during death animation.
- Fixed progression blocks caused by killing objective monsters too quickly.
- Re-enabled Treasure Goblins and Butcher spawns in Deserted Underpass.
- Fixed Necromancer Shadow Mages upgrade damage bonus issues.
- Corrected Deathmask of Nirmitruq life drain while Inner Sight active.
- Fixed distinct item drop issues from Harbringer of Hatred cache.
- Adjusted dungeon reward drops to prevent early access to Infernal Hordes Compasses.
- Fixed Hulking Monstrosity paragon node not benefiting from Sacrificial Aspect.
User Interface and Experience Fixes
- Fixed terminology for Corrupting Strikes affix.
- Resolved blank Stats and Materials tab when interacting with NPCs.
- New Item notifications now clear properly when equipping full armor sets.
- Updated item Durability status in Armory menu.
- Corrected display sizes for Rend and Death Blow effects in character stats.
- Fixed class listing errors for Iron Demon armor.
- Fixed blank crafting inventory window when sorting with controller in Horadric Lapidary.
- Fixed missing Aether Counter in Infernal Hordes when entering from Horadric Strongroom.
- Enabled second player in Local co-op to assign skills via Skills menu.
Miscellaneous
- Fixed Astaroth’s voice lines volume at fight start.
- Various stability, performance, visual, and UI improvements.
Yikes, that’s a lot to take in! It’s clear Blizzard is putting in the work to polish Diablo 4 and tweak gameplay balance across the board. I’m curious which changes will disrupt your favorite class the most? Will Barbarians feel like unstoppable wrecking balls now? Or maybe the Sorcerer buffs will finally make Frozen Orb builds shine brighter?