On Tuesday, Bungie decided to push an update for Destiny 2 that seized the player activity, as servers went down for maintenance. Just a while ago, Bungie announced the changes that will be available with update 6.2.5. This update contains plenty of fixes.
The Crucible, Iron Banner: Eruption, and even the Expedition: Plunder is being tweaked. Furthermore, this update changes how Raids and Dungeons work. Without further ado, the complete patch notes can be found below.
DESTINY 2 UPDATE 6.2.5
CRUCIBLE
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- Fixed an issue where Crucible and Iron Banner Seasonal kills and deaths were only being updated at match complete, rather than continually during the match.
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- Fixed an issue where Guardian eliminations did not progress the Seasonal Greetings Triumph. Fixed an issue in Rumble where some incorrect voiceover lines were playing.
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- Shaxx apologies profusely.
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IRON BANNER: ERUPTION
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- Fixed an issue where Crucible medals were awarded rather than Iron Banner ones.
- Fixed issue where shutdown bonus points were awarded multiple times if more than one player contributed to the shutdown.
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- It will now only award points to the team once.
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- Fixed an issue where the game type icon did not display on the activity intro screen.
EXPEDITION: PLUNDER
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- Ruffians will no longer despawn when drill phases end. Additionally, their spawn rate has increased by 7%.
DARES OF ETERNITY
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- Treasure Coordinates will now drop after activity completion.
RAIDS AND DUNGEONS
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- Added mitigations for issues where players could inadvertently die after ringing the Bell of Conquest in the Duality dungeon.
- Fixed an issue in Duality dungeon where rapidly interacting with Calus statues could block progression.
- Fixed an issue in King’s Fall where players received confirmation on completion of the Deepsight puzzle but didn’t have the chest spawn.
- Fixed an issue in King’s Fall where players would join in progress at the wrong location before starting the Golgoroth encounter.
GAMEPLAY AND INVESTMENT
ARMOR
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- Fixed an issue where Gyrfalcon’s Hauberk Overshield allowed players to gain infinite Juggernaut melees, Loreley Splendor Helm Sunspots, and Promethium Spur Rifts.
- Fixed an issue where Ionic Traces Generated from Fallen Star granted Glaive shield energy.
- Fixed an issue where Dawn Chorus was not showing in players Collections.
- Second Chance Anti-barrier shield throw will now fully deplete a Barrier Champions barrier at the Grandmaster level.
WEAPONS
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- Version of Horrors Least no longer in the game has been removed as a requirement for the Dreaming City badge for all three classes.
- Blood Feud Submachine Gun will no longer appear tiny on the inspection screen.
- Fixed Wish-Ender’s Queens Wrath perk not working in Crucible.
- Fixed Iron Banner Sidearm and Rocket Launcher from the rewards track not having Masterwork slots.
- Fixed King’s Falls Sundered Flesh shader that was applying inconsistently.
- Fixed the glow on the Peacebringer weapon ornament.
WEAPON BALANCE
ARCHETYPE
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- Auto Rifles
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- General
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- Increased the effects of the stability stat on recoil reduction by around 20% at the high end.
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- Precisions
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- Increased critical damage multiplier from 1.5 to 1.55 which raises the critical damage from 30 to 31.
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- Bows
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- General
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- Increased Bows stow duration. Duration varies by subfamily and handling stat.
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- Before with 0 to 100 handling.
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- Lightweight: 0.4 to 0.2s.
- Precision: 0.433 to 0.2s.
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- After with 0 to 100 handling:
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- Lightweight: 0.45 to 0.3s.
- Precision: 0.48 to 0.33s.
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- After with 0 to 100 handling:
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- Pulse Rifles
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- General
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- Rebalanced the effect of the handling across Pulse Rifles.
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- Increased effects of handling by 5% at the high end (mostly affects Lightweights and Adaptives).
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- Reduced effects of handling by 2% at the low end (mostly affects High-Impacts and Rapid-Fires).
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- Adjusted damage falloff scale based on the range stat.
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- 0 range: reduced from 16 to 15m.
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- 100 range: unchanged.
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- Adaptives
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- Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4).
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- Rapid-Fires
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- Piece of Mind base zoom reduced from 19 to 18.
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- Scouts Rifles
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- High-Impacts
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- Reduced body damage from 42 to 40, and crit damage from 73.5 to 70.
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- Sidearms
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- General
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- Increased auto aim fall-off distance by 30% across the board.
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- Previously Sidearms were the only primary weapon where auto aim fell off significantly before damage, this brings them up to parity with other primary weapons.
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- SMGs
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- General
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- Reduced damage fall-off end (the distance at which the damage dealt by the weapon in hip-fire reaches its lowest point, going ADS extends this distance) from 24m to 23m across the board.
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- This means damage fall off will begin at the same point, but damage will decrease a bit faster.
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- Precisions
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- Increased critical damage from 22.4 to 23.8 and base damage from 16 to 17.
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- Reduced the zoom of Shayura’s Wrath, Shayura’s Wrath (Adept), and Friction Fire from 16 to 15.
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- Lightweights
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- Reduced critical damage from 18.2 to 17.9 and base damage from 11 to 10.85.
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- Fusion Rifles
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- Precisions
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- Reduced the effect the intrinsic Precision Frame perk has on recoil direction by 50% for Fusion Rifles only.
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- Glaives
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- Reduced Glaive shield damage resistance vs players from 75% to 50%.
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- Damage from player supers unchanged at 50%.
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- Damage from non-players unchanged at 97.5%.
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- Sniper Rifles
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- General
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- Increased the settle time after receiving flinch by 60%.
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- Reduced received flinch in PvE.
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- Trace Rifles
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- General
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- Increased effect of the stability on recoil reduction at the low end of the stat by around 10%, at the high end of the stat by around 25%.
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- Rocket Launchers
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- General
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- Increased blast radius by 0.4m across the board.
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PERKS
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- Gutshot Straight
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- Removed audio cue from activation.
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- Rangefinder
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- Removed the 30% scalar on aim assist fall off.
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EXOTICS
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- Wish-Ender
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- Fixed an issue where the Queen’s Wrath perk was not properly applying Truesight in certain PvP maps, Lost Sectors, and other activities.
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- Jade Rabbit
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- Reduced aim assist by 20.
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- Lord of Wolves
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- When Release the Wolves is active:
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- Reduced ADS accuracy penalty 10x to 3x.
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- Removed the previously existing 25% universal base damage buff.
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- Added 40% additional PvE damage buff.
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- Removed the 50% critical hit multiplier penalty.
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- Fires full auto.
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- No Time to Explain
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- Reduced recoil direction stat from 90 to 73.
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- Reduced aim assist stat from 45 to 40.
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- Riskrunner
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- Reduced damage resistance versus players when Arc Superconductor is active from 50% to 15%.
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ABILITIES
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- Fixed an issue where some icons were displaying with the wrong background at Ikora.
- Fixed an issue with Burning Mail where the camera sometimes could detach while spinning at specific sensitivities.
- Fixed an issue where both Lightning Surge and Thunderclap abilities were not doing damage to Stasis crystals or Bleak Watchers.
- Fixed an issue where Gathering Storm, Lightning Surge, Thunderclap, and Jolt icons were not showing up in the kill feed.
- Fixed an issue where Combination Blow wouldn’t deactivate when swapping subclasses.
- Fixed an issue where Void Overshield keyword flyout was shown when inspecting Whisper of Rime.
PLATFORMS AND SYSTEMS
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- Fixed an issue where players on PlayStation Network continued seeing the Lightfall pre-order upsell dialog after they had purchased the pre-order. Interacting with the dialog sent them to the store product page, which correctly showed Lightfall as already owned.
- Fixed an issue where the purchase confirmation toast did not appear on Xbox, Microsoft, or Sony platforms after purchasing the Season 18 Season Pass.
GENERAL
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- Fixed a photosensitivity issue where the Ketch turrets were flashing in the player’s camera when targeted.
- Fixed an issue where new Hunter characters made on veteran accounts may have incorrect subclass access.
- Fixed an issue where the Deepsight platforms would block a portal in the Throneworld mission, The Ritual.