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Home Patch Notes

Destiny 2 Update 6.2.5 Patch Notes Revealed

Margarita Kicevski by Margarita Kicevski
October 18, 2022
in Patch Notes
0

On Tuesday, Bungie decided to push an update for Destiny 2 that seized the player activity, as servers went down for maintenance. Just a while ago, Bungie announced the changes that will be available with update 6.2.5. This update contains plenty of fixes.

The Crucible, Iron Banner: Eruption, and even the Expedition: Plunder is being tweaked. Furthermore, this update changes how Raids and Dungeons work. Without further ado, the complete patch notes can be found below.

DESTINY 2 UPDATE 6.2.5

CRUCIBLE

    • Fixed an issue where Crucible and Iron Banner Seasonal kills and deaths were only being updated at match complete, rather than continually during the match.
    • Fixed an issue where Guardian eliminations did not progress the Seasonal Greetings Triumph. Fixed an issue in Rumble where some incorrect voiceover lines were playing.
        • Shaxx apologies profusely.

IRON BANNER: ERUPTION

    • Fixed an issue where Crucible medals were awarded rather than Iron Banner ones.
    • Fixed issue where shutdown bonus points were awarded multiple times if more than one player contributed to the shutdown.
        • It will now only award points to the team once.
    • Fixed an issue where the game type icon did not display on the activity intro screen.

EXPEDITION: PLUNDER

    • Ruffians will no longer despawn when drill phases end. Additionally, their spawn rate has increased by 7%.

DARES OF ETERNITY

    • Treasure Coordinates will now drop after activity completion.

RAIDS AND DUNGEONS

    • Added mitigations for issues where players could inadvertently die after ringing the Bell of Conquest in the Duality dungeon.
    • Fixed an issue in Duality dungeon where rapidly interacting with Calus statues could block progression.
    • Fixed an issue in King’s Fall where players received confirmation on completion of the Deepsight puzzle but didn’t have the chest spawn.
    • Fixed an issue in King’s Fall where players would join in progress at the wrong location before starting the Golgoroth encounter.

GAMEPLAY AND INVESTMENT

ARMOR

    • Fixed an issue where Gyrfalcon’s Hauberk Overshield allowed players to gain infinite Juggernaut melees, Loreley Splendor Helm Sunspots, and Promethium Spur Rifts.
    • Fixed an issue where Ionic Traces Generated from Fallen Star granted Glaive shield energy.
    • Fixed an issue where Dawn Chorus was not showing in players Collections.
    • Second Chance Anti-barrier shield throw will now fully deplete a Barrier Champions barrier at the Grandmaster level.

WEAPONS

    • Version of Horrors Least no longer in the game has been removed as a requirement for the Dreaming City badge for all three classes.
    • Blood Feud Submachine Gun will no longer appear tiny on the inspection screen.
    • Fixed Wish-Ender’s Queens Wrath perk not working in Crucible.
    • Fixed Iron Banner Sidearm and Rocket Launcher from the rewards track not having Masterwork slots.
    • Fixed King’s Falls Sundered Flesh shader that was applying inconsistently.
    • Fixed the glow on the Peacebringer weapon ornament.

WEAPON BALANCE

ARCHETYPE

    • Auto Rifles
        • General
            • Increased the effects of the stability stat on recoil reduction by around 20% at the high end.
        • Precisions
            • Increased critical damage multiplier from 1.5 to 1.55 which raises the critical damage from 30 to 31.
    • Bows
        • General
            • Increased Bows stow duration. Duration varies by subfamily and handling stat.
                • Before with 0 to 100 handling.
                    • Lightweight: 0.4 to 0.2s.
                    • Precision: 0.433 to 0.2s.
                • After with 0 to 100 handling:
                    • Lightweight: 0.45 to 0.3s.
                    • Precision: 0.48 to 0.33s.
    • Pulse Rifles
        • General
            • Rebalanced the effect of the handling across Pulse Rifles.
                • Increased effects of handling by 5% at the high end (mostly affects Lightweights and Adaptives).
                • Reduced effects of handling by 2% at the low end (mostly affects High-Impacts and Rapid-Fires).
            • Adjusted damage falloff scale based on the range stat.
                • 0 range: reduced from 16 to 15m.
                • 100 range: unchanged.
        • Adaptives
            • Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4).
        • Rapid-Fires
            • Piece of Mind base zoom reduced from 19 to 18.
    • Scouts Rifles
        • High-Impacts
            • Reduced body damage from 42 to 40, and crit damage from 73.5 to 70.
    • Sidearms
        • General
            • Increased auto aim fall-off distance by 30% across the board.
            • Previously Sidearms were the only primary weapon where auto aim fell off significantly before damage, this brings them up to parity with other primary weapons.
    • SMGs
        • General
            • Reduced damage fall-off end (the distance at which the damage dealt by the weapon in hip-fire reaches its lowest point, going ADS extends this distance) from 24m to 23m across the board.
            • This means damage fall off will begin at the same point, but damage will decrease a bit faster.
        • Precisions
            • Increased critical damage from 22.4 to 23.8 and base damage from 16 to 17.
            • Reduced the zoom of Shayura’s Wrath, Shayura’s Wrath (Adept), and Friction Fire from 16 to 15.
        • Lightweights
            • Reduced critical damage from 18.2 to 17.9 and base damage from 11 to 10.85.
    • Fusion Rifles
        • Precisions
            • Reduced the effect the intrinsic Precision Frame perk has on recoil direction by 50% for Fusion Rifles only.
    • Glaives
        • Reduced Glaive shield damage resistance vs players from 75% to 50%.
            • Damage from player supers unchanged at 50%.
            • Damage from non-players unchanged at 97.5%.
    • Sniper Rifles
        • General
            • Increased the settle time after receiving flinch by 60%.
            • Reduced received flinch in PvE.
    • Trace Rifles
        • General
            • Increased effect of the stability on recoil reduction at the low end of the stat by around 10%, at the high end of the stat by around 25%.
    • Rocket Launchers
        • General
            • Increased blast radius by 0.4m across the board.

PERKS

    • Gutshot Straight
        • Removed audio cue from activation.
    • Rangefinder
        • Removed the 30% scalar on aim assist fall off.

EXOTICS

    • Wish-Ender
        • Fixed an issue where the Queen’s Wrath perk was not properly applying Truesight in certain PvP maps, Lost Sectors, and other activities.
    • Jade Rabbit
        • Reduced aim assist by 20.
    • Lord of Wolves
        • When Release the Wolves is active:
            • Reduced ADS accuracy penalty 10x to 3x.
            • Removed the previously existing 25% universal base damage buff.
            • Added 40% additional PvE damage buff.
            • Removed the 50% critical hit multiplier penalty.
            • Fires full auto.
    • No Time to Explain
        • Reduced recoil direction stat from 90 to 73.
        • Reduced aim assist stat from 45 to 40.
    • Riskrunner
        • Reduced damage resistance versus players when Arc Superconductor is active from 50% to 15%.

ABILITIES

    • Fixed an issue where some icons were displaying with the wrong background at Ikora.
    • Fixed an issue with Burning Mail where the camera sometimes could detach while spinning at specific sensitivities.
    • Fixed an issue where both Lightning Surge and Thunderclap abilities were not doing damage to Stasis crystals or Bleak Watchers.
    • Fixed an issue where Gathering Storm, Lightning Surge, Thunderclap, and Jolt icons were not showing up in the kill feed.
    • Fixed an issue where Combination Blow wouldn’t deactivate when swapping subclasses.
    • Fixed an issue where Void Overshield keyword flyout was shown when inspecting Whisper of Rime.

PLATFORMS AND SYSTEMS

    • Fixed an issue where players on PlayStation Network continued seeing the Lightfall pre-order upsell dialog after they had purchased the pre-order. Interacting with the dialog sent them to the store product page, which correctly showed Lightfall as already owned.
    • Fixed an issue where the purchase confirmation toast did not appear on Xbox, Microsoft, or Sony platforms after purchasing the Season 18 Season Pass.

GENERAL

    • Fixed a photosensitivity issue where the Ketch turrets were flashing in the player’s camera when targeted.
    • Fixed an issue where new Hunter characters made on veteran accounts may have incorrect subclass access.
    • Fixed an issue where the Deepsight platforms would block a portal in the Throneworld mission, The Ritual.
Tags: Bungiedestiny 2
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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